Add migrated content from Valley, ArchVis, and WesterTown
- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients - ArchVis: Architectural visualization assets - WesterTown: Western desert town environment - Audio, Blueprints, BroadcastStudio, KiteDemo content - New room maps and water plane assets - FAB shopping list for future downloads Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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@ -1,27 +1,4 @@
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[/Script/UnrealEd.LevelEditorViewportSettings]
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[AllMaps]
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bInvertMiddleMousePan=True
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+Map=/Game/Maps/Room
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bTransparentBoxSelection=True
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+Map=/Game/Maps/RoomNight
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bUseDistanceScaledCameraSpeed=True
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+Map=/Game/Maps/RoomNightNoLights
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[ContentBrowser]
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ContentBrowserTab1.SourcesExpanded=True
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;Enabling VR Scouting Widgets
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=False
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bShowWorldMovementPostProcess=False
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bShowWorldScaleProgressBar=True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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bScaleWorldWithDynamicPivot=True
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bAllowSimultaneousWorldScalingAndRotation=True
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[/Script/UnrealEd.EditorPerformanceSettings]
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;bShowFrameRateAndMemory=True
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bThrottleCPUWhenNotForeground=False
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@ -1,210 +1,103 @@
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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[URL]
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; quality settings
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GameName=RealisticRendering
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; exposure control and tone mapping settings
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
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r.DefaultFeature.MotionBlur=False
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r.SceneRenderTargetResizeMethod=2
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;dynamic gi settings
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r.LightPropagationVolume=0
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; quality settings
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r.ReflectionCaptureResolution=2048
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r.AllowStaticLighting=True
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r.HighResScreenshotDelay=8
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r.DefaultBackBufferPixelFormat=4
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=3
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; shader settings
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r.PostProcessing.PropagateAlpha=1
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r.Deferred.SupportPrimitiveAlphaHoldout=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.DefaultFeature.LensFlare=False
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r.ClearCoatNormal=False
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.Shadow.Virtual.Enable=1
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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;defines what level to be loaded by default in the editor and at playback time
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GameDefaultMap=/Game/Maps/Room
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GameDefaultMap=/Game/Maps/RalphaWorld.RalphaWorld
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GameStartupMap=/Game/Maps/Room
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EditorStartupMap=/Game/Maps/RalphaWorld.RalphaWorld
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EditorStartupMap=/Game/Maps/Room
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[/Script/UnrealEd.UnrealEdEngine]
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; Remove Engine Template maps
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
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;Allows for Hardware Accelerated Video Decoding
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[/Script/WmfMediaFactory.WmfMediaSettings]
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AllowNonStandardCodecs=True
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HardwareAcceleratedVideoDecoding=True
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LowLatency=False
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NativeAudioOut=False
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;Adds Virtual Scouting Widget for VR Scouting
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[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
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VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
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; Enables WebControl API
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WebControl.EnableServerOnStartup=1
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;Adds Remote Session for Vcam
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[RemoteSession]
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+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
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+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
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+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
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;Setup for Media Profiles
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[/Script/MediaFrameworkUtilities.MediaProfileSettings]
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bApplyInCommandlet=False
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MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-01.MediaSource-01
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MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-02.MediaSource-02
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MediaOutputProxy=/Game/VprodProject/MediaIO/MediaOutput-01.MediaOutput-01
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StartupMediaProfile=None
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;Setup for Multiuser
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[/Script/Concert.ConcertClientConfig]
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bIsHeadless=False
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bInstallEditorToolbarButton=True
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bAutoConnect=False
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DefaultServerURL=
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DefaultSessionName=
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DefaultSessionToRestore=
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DefaultSaveSessionAs=
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ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=)
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EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60)
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;Setup for Ndisplay Cluster
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[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
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bEnabled=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=0EAFB8DB4B4A6ADEED6F1B96CB3CA966
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[SystemSettings]
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; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
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r.TemporalAA=1
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r.SSR=1
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[/Script/Engine.Engine]
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ME_VprodBP",NewGameName="/Script/Ralpha")
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GameSingletonClassName=None
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_VprodBP",NewGameName="/Script/Ralpha")
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LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
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-LightComplexityColors=(R=0,G=0,B=0,A=1)
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-LightComplexityColors=(R=0,G=255,B=0,A=1)
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-LightComplexityColors=(R=63,G=191,B=0,A=1)
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-LightComplexityColors=(R=127,G=127,B=0,A=1)
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-LightComplexityColors=(R=191,G=63,B=0,A=1)
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-LightComplexityColors=(R=255,G=0,B=0,A=1)
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+LightComplexityColors=(B=0,G=0,R=0,A=1)
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+LightComplexityColors=(B=0,G=255,R=0,A=1)
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+LightComplexityColors=(B=0,G=191,R=63,A=1)
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+LightComplexityColors=(B=0,G=127,R=127,A=1)
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+LightComplexityColors=(B=0,G=63,R=191,A=1)
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+LightComplexityColors=(B=0,G=0,R=255,A=1)
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-ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
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-ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
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-ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
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-ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
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+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
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+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
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+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
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+ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
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-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
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-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
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-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
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-StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
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+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
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+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
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+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
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+StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
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LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
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LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
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-StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
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-StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
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-StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
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+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
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+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
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+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
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NearClipPlane=2.000000
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bEnableEditorPSysRealtimeLOD=False
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bSmoothFrameRate=False
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MeshLODRange=0.000000
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PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
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DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
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bSuppressMapWarnings=False
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bCookSeparateSharedMPGameContent=False
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bDisableAILogging=False
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bEnableVisualLogRecordingOnStart=0
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[/Script/Engine.RendererSettings]
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r.MobileHDR=True
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r.AllowOcclusionQueries=False
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.AllowStaticLighting=True
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r.Shadow.DistanceFieldPenumbraSize=0.050000
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=False
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r.CustomDepth=1
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r.EarlyZPass=3
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r.EarlyZPassMovable=False
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r.ClearSceneMethod=1
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r.MSAA.CompositingSampleCount=4
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r.WireframeCullThreshold=5.000000
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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|
||||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
||||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
|
||||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
||||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
|
||||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
|
||||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
|
||||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
|
||||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
|
||||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
|
||||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
|
||||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,3 @@
|
||||||
[/Script/EngineSettings.GeneralProjectSettings]
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
bUseBorderlessWindow=True
|
ProjectID=(A=-2011270876,B=1182903154,C=-965786730,D=-1399474095)
|
||||||
|
ProjectName=Realistic Rendering Demolet
|
||||||
ProjectID=331D31E00D4FF07D2E5630986DDD9978
|
|
||||||
ProjectName=Ralpha
|
|
||||||
CompanyName=Valis
|
|
||||||
|
|
||||||
[/Script/MediaFrameworkUtilities.MediaProfileSettings]
|
|
||||||
bApplyInCommandlet=False
|
|
||||||
+MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-01.MediaSource-01
|
|
||||||
+MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-02.MediaSource-02
|
|
||||||
+MediaOutputProxy=/Game/VprodProject/MediaIO/MediaOutput-01.MediaOutput-01
|
|
||||||
StartupMediaProfile=None
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,25 @@
|
||||||
[/Script/Engine.InputSettings]
|
[/Script/Engine.InputSettings]
|
||||||
bAlwaysShowTouchInterface=True
|
+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f)
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f)
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f)
|
||||||
|
|
||||||
|
+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f)
|
||||||
|
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_LeftThumbstick, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_RightThumbstick, Scale=-1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_FaceButton_Bottom, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=LeftControl, Scale=-1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=SpaceBar, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="MoveUp", Key=C, Scale=-1.f)
|
||||||
|
|
||||||
|
+AxisMappings=(AxisName="Turn", Key=Gamepad_RightX, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="Turn", Key=Left, Scale=-1.f)
|
||||||
|
+AxisMappings=(AxisName="Turn", Key=Right, Scale=1.f)
|
||||||
|
|
||||||
|
+AxisMappings=(AxisName="LookUp", Key=Gamepad_RightY, Scale=1.f)
|
||||||
|
+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f)
|
||||||
|
|
|
||||||
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundGusts_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundGusts_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundRocks_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundRocks_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_Wind_Low_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_Wind_Low_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_Wind_Ambix_Spat.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_Env_Wind_Ambix_Spat.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_Fauna_Crow_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_Fauna_Crow_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Banner_Flap_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_POI_Banner_Flap_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Campfire_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Campfire_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Rift_Attenuation.uasset (Stored with Git LFS)
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Content/AncientContent/Audio/Attenuations/Amb_POI_Rift_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/sfx_Char_Echo_Foley_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/sfx_Char_Echo_Foley_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/vox_Char_Echo_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/Attenuations/vox_Char_Echo_Attenuation.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Ability_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Ability_ControlBus.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Amb_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Amb_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Boss_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Boss_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Dest_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Dest_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Echo_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Echo_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Env_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Env_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/FS_ControlBus.uasset (Stored with Git LFS)
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BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/FS_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Fauna_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Fauna_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Foley_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Foley_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/MX_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/MX_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/POI_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/POI_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Rift_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Rift_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/SFX_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/SFX_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/VOX_ControlBus.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/VOX_ControlBus.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/Base_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/Base_ControlBusMix.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/EventRiftTransition_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/EventRiftTransition_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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Content/AncientContent/Audio/AudioModulation/Mixes/FadeIn_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeIn_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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Content/AncientContent/Audio/AudioModulation/Mixes/FadeOutAndIn_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeOutAndIn_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateBattle_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateBattle_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateExploration_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateExploration_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDarkworld_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDarkworld_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDesert_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDesert_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnDrone_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnDrone_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnEcho_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnEcho_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Mixes/User_ControlBusMix.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/User_ControlBusMix.uasset (Stored with Git LFS)
Normal file
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Content/AncientContent/Audio/AudioModulation/Patches/MX_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/MX_Patch.uasset (Stored with Git LFS)
Normal file
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Content/AncientContent/Audio/AudioModulation/Patches/SFX_Ability_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Ability_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Env_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Env_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Fauna_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Fauna_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_POI_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_POI_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Echo_Vox_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Echo_Vox_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_FS_Echo_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_FS_Echo_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Foley_Echo_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Foley_Echo_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Rift_Patch.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Rift_Patch.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/Crossfader/MainMixStateBank.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/Crossfader/MainMixStateBank.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/GameplayTags/CrossfaderStates.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/GameplayTags/CrossfaderStates.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/GameplayTags/SoundscapeStates.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/GameplayTags/SoundscapeStates.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Hall_01_dark_IR.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Hall_01_dark_IR.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Room_02_IR.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Room_02_IR.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_DistantAmbient_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_DistantAmbient_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_RockSliding_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_RockSliding_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/Music/music_DarkWorld_ambient.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_DarkWorld_ambient.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/Music/music_desert_ambient.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_desert_ambient.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_Portal_sustain_lp_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_Portal_sustain_lp_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_campfire_lp_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_campfire_lp_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Run_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Run_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Walk_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Walk_nl_meta.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Run_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Run_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Walk_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Walk_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Footfall_Land_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Footfall_Land_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Hand_Plant_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Hand_Plant_nl_meta.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Pouch_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Pouch_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Heavy_nl_meta.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Light_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Light_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_crows_caw_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_crows_caw_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_fly_buzz_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_fly_buzz_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_rock_slide_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_rock_slide_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_stone_slide_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_stone_slide_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/sfx_banner_flaps_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/sfx_banner_flaps_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/MetaSounds/vox_Char_Echo_Exertion_nl_meta.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/MetaSounds/vox_Char_Echo_Exertion_nl_meta.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_02.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_02.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_03.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_03.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_04.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_04.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_05.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_05.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_06.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_06.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_07.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_07.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_08.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_08.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_09.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_09.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_10.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/DarkWorld/sfx_Ambient_DarkWorld_DistantOneShots_10.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/sfx_Darkworld_Portal_High_Shimmer_lp_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/sfx_Darkworld_Portal_High_Shimmer_lp_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/sfx_Darkworld_Portal_Mid_Churn_lp_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/sfx_Darkworld_Portal_Mid_Churn_lp_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_01.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_02.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_02.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_03.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_03.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_04.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_04.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_05.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_05.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_06.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Rocks/sfx_Rock_Slide_Small_nl_06.uasset (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Ambience_Darkworld_Unsettling_Atmo_lp_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Ambience_Darkworld_Unsettling_Atmo_lp_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Wind_Darkworld_Strong_Swirling_lp_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Wind_Darkworld_Strong_Swirling_lp_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Wind_High_Cold_Blustery_lp_01.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_Wind_High_Cold_Blustery_lp_01.uasset (Stored with Git LFS)
Normal file
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BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_amb_base_wind_lp.uasset (Stored with Git LFS)
Normal file
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/sfx_amb_base_wind_lp.uasset (Stored with Git LFS)
Normal file
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Reference in New Issue