content: maps + catalogue + metahumans/materials + benchmark refs; gitignore run-artifacts

Real asset-repo content changes. Excludes 461MB output/ videos + *.bak/*.codex-backup (now gitignored). CesiumForUnreal left fully intact.
This commit is contained in:
jamestagg 2026-06-21 08:16:53 -07:00
parent 8fa9590c64
commit bf4420d8cb
1204 changed files with 15239 additions and 1641 deletions

5
.gitignore vendored
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@ -24,3 +24,8 @@ Thumbs.db
# Crashpad
CrashReportClient/
# Run artifacts / rendered videos / backups — keep out of asset history
output/
*.bak
*.codex-backup-*

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@ -2,4 +2,4 @@
bAutoloadCheckedOutPackages=True
[SourceControl.SourceControlSettings]
Provider=Perforce
Provider=None

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@ -110,6 +110,10 @@ r.RayTracing=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
r.SkinCache.DefaultBehavior=0
SkeletalMesh.UseExperimentalChunking=1
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))
@ -128,3 +132,29 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
; ── Runtime navigation (added for PIE walking) ──────────────────────────
; UE5.7 RecastNavMesh lives in the NavigationSystem module, NOT Engine —
; [/Script/Engine.RecastNavMesh-Default] is the UE4 path and is silently
; ignored in 5.7. Engine default RuntimeGeneration=Static means the navmesh
; never rebuilds as actors stream into a PIE/runtime world; Dynamic is what
; lets a freshly-built open-data city become walkable in PIE.
[/Script/NavigationSystem.NavigationSystemV1]
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=True
bAllowClientSideNavigation=True
bShouldDiscardSubLevelNavData=False
+SupportedAgents=(Name="Default",NavDataConfigClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=35.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh")
[/Script/NavigationSystem.RecastNavMesh-Default]
RuntimeGeneration=Dynamic
bRebuildAtRuntimeEnabled=True
AgentRadius=35.000000
AgentHeight=144.000000
AgentMaxStepHeight=35.000000
AgentMaxSlope=44.000000
TileSizeUU=1000.000000
CellSize=19.000000
CellHeight=10.000000
MergeRegionSize=400.000000
MinRegionArea=0.000000
MaxSimplificationError=1.300000

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