Commit Graph

3 Commits

Author SHA1 Message Date
jamestagg bf4420d8cb content: maps + catalogue + metahumans/materials + benchmark refs; gitignore run-artifacts
Real asset-repo content changes. Excludes 461MB output/ videos + *.bak/*.codex-backup (now gitignored). CesiumForUnreal left fully intact.
2026-06-21 08:16:53 -07:00
jamestagg 45fb4a4e53 Regenerate MetaHuman registry from on-disk BPs (runtime-spawn fix)
The registry listed 20 synthetic /Game/Ralpha/MetaHumans/... entries with no
on-disk asset and omitted the real spawnable BPs, so packaged-runtime
spawn_metahuman (which can't scan — scan is editor-only) would fail. Regenerated
to the 2 BPs that actually exist: MH_Aera -> /Game/MetaHumans/Aera_MHC/BP_Aera,
MH_Cen -> /Game/MetaHumans/Cen/BP_Cen.

Found by proper-review-v2 round-1 ping-pong (Codex). Source of truth:
ralpha/scripts/dev/regen_metahuman_registry.py (filesystem scan, no editor).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 09:26:25 -07:00
jamestagg b6786cf173 Restructure project and expand RalphaData content
- Remove legacy UE5 config files and project scaffolding
- Add new Ralpha directory structure
- Add new recipes: bedroom, cafe, dining, gym, home office, kitchen, outdoor, portrait studio, retail
- Add post-processing presets and scene presets
- Add catalogue, HDRIs, LUTs, and metahumans data
- Update generate_catalogue script and existing recipes
- Add asset sourcing checklist

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 13:36:50 -08:00