Compare commits
No commits in common. "56aa6b53354475a9e8c27c518cf16bdd1cc04ded" and "8a4b9a3f06076734f836fa177d91062893bf259e" have entirely different histories.
56aa6b5335
...
8a4b9a3f06
|
|
@ -1,30 +1,19 @@
|
|||
# Git LFS for Unreal Engine assets
|
||||
# Large binary files stored in LFS
|
||||
# UE5 LFS tracking
|
||||
|
||||
# Unreal Engine binary assets
|
||||
# Unreal binary assets
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.ubulk filter=lfs diff=lfs merge=lfs -text
|
||||
*.uexp filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Compiled shaders and DDC
|
||||
*.ush filter=lfs diff=lfs merge=lfs -text
|
||||
*.ushaderbytecode filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Textures (source files if imported)
|
||||
# Textures
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# 3D formats
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.gltf filter=lfs diff=lfs merge=lfs -text
|
||||
*.glb filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Audio
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
|
|
@ -33,12 +22,20 @@
|
|||
# Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
||||
*.mov filter=lfs diff=lfs merge=lfs -text
|
||||
*.avi filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Keep these in regular git (small text files)
|
||||
RalphaData/** !filter !diff !merge text
|
||||
*.json text
|
||||
*.md text
|
||||
*.py text
|
||||
*.txt text
|
||||
*.uplugin text
|
||||
*.uproject text
|
||||
# 3D formats
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.gltf filter=lfs diff=lfs merge=lfs -text
|
||||
*.glb filter=lfs diff=lfs merge=lfs -text
|
||||
*.abc filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Fonts
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Compiled/binary
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.so filter=lfs diff=lfs merge=lfs -text
|
||||
*.dylib filter=lfs diff=lfs merge=lfs -text
|
||||
|
|
|
|||
|
|
@ -1,26 +1,42 @@
|
|||
# Unreal Engine generated files
|
||||
# UE5 Project .gitignore
|
||||
|
||||
# Build artifacts (rebuilt locally)
|
||||
Binaries/
|
||||
DerivedDataCache/
|
||||
Intermediate/
|
||||
Saved/
|
||||
DerivedDataCache/
|
||||
Build/
|
||||
|
||||
# IDE
|
||||
.idea/
|
||||
# Saved data (user-specific, logs, autosaves)
|
||||
Saved/
|
||||
|
||||
# Plugin binaries (rebuilt per machine)
|
||||
Plugins/**/Binaries/
|
||||
Plugins/**/Intermediate/
|
||||
|
||||
# Visual Studio
|
||||
.vs/
|
||||
.vscode/
|
||||
*.sln
|
||||
*.suo
|
||||
*.user
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# OS
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
|
||||
# VS Code
|
||||
.vscode/
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
*.DS_Store
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Desktop.ini
|
||||
|
||||
# Temp files
|
||||
*.log
|
||||
*.tmp
|
||||
*~
|
||||
# Cooked content (generated)
|
||||
**/Cooked/
|
||||
|
||||
# Crashpad
|
||||
CrashReportClient/
|
||||
# Starter content (if using)
|
||||
**/StarterContent/
|
||||
|
|
|
|||
|
|
@ -1,295 +0,0 @@
|
|||
# Asset Sourcing Checklist
|
||||
|
||||
## Quick Links
|
||||
|
||||
| Source | URL | Account Needed |
|
||||
|--------|-----|----------------|
|
||||
| Poly Haven | https://polyhaven.com | No |
|
||||
| Quixel/Fab | https://www.fab.com | Epic Games |
|
||||
| Sketchfab | https://sketchfab.com | Yes (free) |
|
||||
| Mixamo | https://www.mixamo.com | Adobe |
|
||||
| MetaHuman Creator | https://metahuman.unrealengine.com | Epic Games |
|
||||
| UE Marketplace | https://www.unrealengine.com/marketplace | Epic Games |
|
||||
|
||||
---
|
||||
|
||||
## 1. HDRIs (18 needed)
|
||||
|
||||
**Source: Poly Haven** (https://polyhaven.com/hdris) - All CC0, Free
|
||||
|
||||
### Studio HDRIs
|
||||
- [ ] `HDRI_Studio_Softbox` - Search: "studio" or "photo studio"
|
||||
- https://polyhaven.com/a/studio_small_03
|
||||
- https://polyhaven.com/a/photo_studio_loft_hall
|
||||
- [ ] `HDRI_Studio_Hard` - Search: "studio" hard lighting
|
||||
- https://polyhaven.com/a/studio_small_08
|
||||
- [ ] `HDRI_Studio_Natural` - Search: "studio" window light
|
||||
- https://polyhaven.com/a/studio_small_09
|
||||
- [ ] `HDRI_Studio_Gradient` - Search: "gradient"
|
||||
- https://polyhaven.com/a/studio_small_06
|
||||
|
||||
### Outdoor HDRIs
|
||||
- [ ] `HDRI_Sky_ClearDay` - Search: "blue sky" "clear"
|
||||
- https://polyhaven.com/a/kloofendal_43d_clear_puresky
|
||||
- https://polyhaven.com/a/meadow_at_noon
|
||||
- [ ] `HDRI_Sky_Overcast` - Search: "overcast" "cloudy"
|
||||
- https://polyhaven.com/a/kloofendal_overcast_puresky
|
||||
- [ ] `HDRI_Sky_Sunset` - Search: "sunset" "golden hour"
|
||||
- https://polyhaven.com/a/sunset_fairway
|
||||
- https://polyhaven.com/a/golden_bay
|
||||
- [ ] `HDRI_Sky_Night` - Search: "night" "stars"
|
||||
- https://polyhaven.com/a/moonlit_golf
|
||||
- https://polyhaven.com/a/starry_night
|
||||
- [ ] `HDRI_Forest` - Search: "forest"
|
||||
- https://polyhaven.com/a/forest_slope
|
||||
- https://polyhaven.com/a/autumn_forest_04
|
||||
- [ ] `HDRI_Beach` - Search: "beach" "coast"
|
||||
- https://polyhaven.com/a/cape_hill
|
||||
- https://polyhaven.com/a/the_sky_is_on_fire
|
||||
- [ ] `HDRI_Mountain` - Search: "mountain" "alpine"
|
||||
- https://polyhaven.com/a/table_mountain_1_puresky
|
||||
- https://polyhaven.com/a/alps_field
|
||||
- [ ] `HDRI_Desert` - Search: "desert"
|
||||
- https://polyhaven.com/a/goegap
|
||||
- https://polyhaven.com/a/desert_highway
|
||||
|
||||
### Urban HDRIs
|
||||
- [ ] `HDRI_City_Day` - Search: "city" "urban"
|
||||
- https://polyhaven.com/a/potsdamer_platz
|
||||
- https://polyhaven.com/a/shanghai_bund
|
||||
- [ ] `HDRI_City_Night` - Search: "city night"
|
||||
- https://polyhaven.com/a/modern_buildings_night
|
||||
- [ ] `HDRI_Street` - Search: "street"
|
||||
- https://polyhaven.com/a/urban_street_01
|
||||
- [ ] `HDRI_Parking` - Search: "parking" "garage"
|
||||
- https://polyhaven.com/a/parking_garage
|
||||
- [ ] `HDRI_Interior_Office` - Search: "office" "interior"
|
||||
- https://polyhaven.com/a/small_empty_room_1
|
||||
- [ ] `HDRI_Interior_Home` - Search: "interior" "room"
|
||||
- https://polyhaven.com/a/brown_photostudio_02
|
||||
|
||||
**Download Settings:** 8K resolution, HDR format
|
||||
|
||||
---
|
||||
|
||||
## 2. LUTs (32 needed)
|
||||
|
||||
**Source: Multiple free LUT packs**
|
||||
|
||||
### Free LUT Sources
|
||||
- [ ] **Lutify.me Free Pack** - https://lutify.me/free-luts/
|
||||
- [ ] **RocketStock 35 Free LUTs** - https://www.rocketstock.com/free-after-effects-templates/35-free-luts-for-color-grading-videos/
|
||||
- [ ] **PremiumBeat 17 Free LUTs** - https://www.premiumbeat.com/blog/free-luts-color-grading/
|
||||
- [ ] **Indie Film Hustle LUTs** - https://indiefilmhustle.com/free-luts/
|
||||
- [ ] **Ground Control Color LUTs** - https://groundcontrolcolor.com/pages/free-luts
|
||||
|
||||
### Alternative: Create in DaVinci Resolve
|
||||
Can export .cube files directly from color grades
|
||||
|
||||
---
|
||||
|
||||
## 3. Furniture & Props (65+ needed)
|
||||
|
||||
**Source: Fab.com (formerly Quixel/UE Marketplace)**
|
||||
|
||||
### Free Collections on Fab
|
||||
- [ ] **Megascans Furniture** - https://www.fab.com/search?q=furniture&price=free
|
||||
- [ ] **Interior Props** - https://www.fab.com/search?q=interior+props&price=free
|
||||
- [ ] **Office Furniture** - https://www.fab.com/search?q=office&price=free
|
||||
|
||||
### Specific Asset Searches
|
||||
- [ ] Sofas/Couches - https://www.fab.com/search?q=sofa&price=free
|
||||
- [ ] Chairs - https://www.fab.com/search?q=chair&price=free
|
||||
- [ ] Tables - https://www.fab.com/search?q=table&price=free
|
||||
- [ ] Beds - https://www.fab.com/search?q=bed&price=free
|
||||
- [ ] Storage/Shelves - https://www.fab.com/search?q=shelf&price=free
|
||||
|
||||
### Sketchfab (CC0/CC-BY)
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=furniture&type=models
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=chair&type=models
|
||||
|
||||
---
|
||||
|
||||
## 4. Vehicles (40 needed)
|
||||
|
||||
**Source: Fab.com + Sketchfab**
|
||||
|
||||
### Fab.com Free Vehicles
|
||||
- [ ] https://www.fab.com/search?q=car&price=free
|
||||
- [ ] https://www.fab.com/search?q=vehicle&price=free
|
||||
- [ ] https://www.fab.com/search?q=motorcycle&price=free
|
||||
|
||||
### Sketchfab CC0 Vehicles
|
||||
- [ ] Cars - https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=car&type=models
|
||||
- [ ] Motorcycles - https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=motorcycle&type=models
|
||||
- [ ] Bicycles - https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=bicycle&type=models
|
||||
- [ ] Aircraft - https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=airplane&type=models
|
||||
- [ ] Boats - https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=boat&type=models
|
||||
|
||||
---
|
||||
|
||||
## 5. Nature & Foliage (30 needed)
|
||||
|
||||
**Source: Megascans via Fab.com** (Free with UE)
|
||||
|
||||
### Trees
|
||||
- [ ] https://www.fab.com/search?q=tree&price=free
|
||||
- [ ] https://www.fab.com/search?q=pine+tree&price=free
|
||||
- [ ] https://www.fab.com/search?q=palm+tree&price=free
|
||||
- [ ] https://www.fab.com/search?q=oak+tree&price=free
|
||||
|
||||
### Plants & Foliage
|
||||
- [ ] https://www.fab.com/search?q=plant&price=free
|
||||
- [ ] https://www.fab.com/search?q=bush&price=free
|
||||
- [ ] https://www.fab.com/search?q=grass&price=free
|
||||
- [ ] https://www.fab.com/search?q=flower&price=free
|
||||
|
||||
### Rocks & Terrain
|
||||
- [ ] https://www.fab.com/search?q=rock&price=free
|
||||
- [ ] https://www.fab.com/search?q=boulder&price=free
|
||||
- [ ] https://www.fab.com/search?q=cliff&price=free
|
||||
|
||||
---
|
||||
|
||||
## 6. Urban Props (21 needed)
|
||||
|
||||
**Source: Fab.com + Sketchfab**
|
||||
|
||||
- [ ] Street lights - https://www.fab.com/search?q=street+light&price=free
|
||||
- [ ] Traffic lights - https://www.fab.com/search?q=traffic+light&price=free
|
||||
- [ ] Benches - https://www.fab.com/search?q=bench&price=free
|
||||
- [ ] Fire hydrant - https://www.fab.com/search?q=fire+hydrant&price=free
|
||||
- [ ] Trash cans - https://www.fab.com/search?q=trash+can&price=free
|
||||
- [ ] Signs - https://www.fab.com/search?q=street+sign&price=free
|
||||
- [ ] Barriers - https://www.fab.com/search?q=barrier&price=free
|
||||
|
||||
---
|
||||
|
||||
## 7. Architecture Elements (25 needed)
|
||||
|
||||
**Source: Megascans + Fab.com**
|
||||
|
||||
- [ ] Walls - https://www.fab.com/search?q=wall+modular&price=free
|
||||
- [ ] Floors - https://www.fab.com/search?q=floor&price=free
|
||||
- [ ] Doors - https://www.fab.com/search?q=door&price=free
|
||||
- [ ] Windows - https://www.fab.com/search?q=window&price=free
|
||||
- [ ] Stairs - https://www.fab.com/search?q=stairs&price=free
|
||||
- [ ] Fences - https://www.fab.com/search?q=fence&price=free
|
||||
|
||||
---
|
||||
|
||||
## 8. MetaHumans (20 needed)
|
||||
|
||||
**Source: MetaHuman Creator** (https://metahuman.unrealengine.com)
|
||||
|
||||
### Characters to Create
|
||||
| ID | Gender | Age | Ethnicity |
|
||||
|----|--------|-----|-----------|
|
||||
| MH_M_20_Caucasian | Male | 20s | Caucasian |
|
||||
| MH_M_35_Caucasian | Male | 30s | Caucasian |
|
||||
| MH_M_50_Caucasian | Male | 50s | Caucasian |
|
||||
| MH_M_25_African | Male | 20s | African |
|
||||
| MH_M_40_African | Male | 40s | African |
|
||||
| MH_M_30_Asian | Male | 30s | East Asian |
|
||||
| MH_M_45_Asian | Male | 40s | East Asian |
|
||||
| MH_M_25_Hispanic | Male | 20s | Hispanic |
|
||||
| MH_M_35_SouthAsian | Male | 30s | South Asian |
|
||||
| MH_M_60_Mixed | Male | 60s | Mixed |
|
||||
| MH_F_20_Caucasian | Female | 20s | Caucasian |
|
||||
| MH_F_35_Caucasian | Female | 30s | Caucasian |
|
||||
| MH_F_50_Caucasian | Female | 50s | Caucasian |
|
||||
| MH_F_25_African | Female | 20s | African |
|
||||
| MH_F_40_African | Female | 40s | African |
|
||||
| MH_F_30_Asian | Female | 30s | East Asian |
|
||||
| MH_F_45_Asian | Female | 40s | East Asian |
|
||||
| MH_F_25_Hispanic | Female | 20s | Hispanic |
|
||||
| MH_F_35_SouthAsian | Female | 30s | South Asian |
|
||||
| MH_F_60_Mixed | Female | 60s | Mixed |
|
||||
|
||||
---
|
||||
|
||||
## 9. Animations (32 needed)
|
||||
|
||||
**Source: Mixamo** (https://www.mixamo.com)
|
||||
|
||||
### Idle Animations
|
||||
- [ ] Standing Idle - search "idle"
|
||||
- [ ] Sitting Idle - search "sitting idle"
|
||||
- [ ] Leaning - search "leaning"
|
||||
|
||||
### Pose Animations
|
||||
- [ ] T-Pose
|
||||
- [ ] A-Pose
|
||||
- [ ] Various standing poses
|
||||
|
||||
### Action Animations
|
||||
- [ ] Walking - search "walking"
|
||||
- [ ] Running - search "running"
|
||||
- [ ] Sitting down - search "sit down"
|
||||
- [ ] Standing up - search "stand up"
|
||||
- [ ] Waving - search "wave"
|
||||
- [ ] Nodding - search "nod"
|
||||
- [ ] Shrugging - search "shrug"
|
||||
|
||||
### Interaction Animations
|
||||
- [ ] Typing - search "typing"
|
||||
- [ ] Phone use - search "phone"
|
||||
- [ ] Drinking - search "drink"
|
||||
- [ ] Talking gestures - search "talking"
|
||||
- [ ] Pointing - search "point"
|
||||
- [ ] Handshake - search "handshake"
|
||||
- [ ] Clapping - search "clap"
|
||||
|
||||
**Export Settings:** FBX, Without Skin (for retargeting to MetaHuman)
|
||||
|
||||
---
|
||||
|
||||
## 10. Tools, Sports, Animals (42 needed)
|
||||
|
||||
### Tools (Sketchfab CC0)
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=hammer&type=models
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=screwdriver&type=models
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=drill&type=models
|
||||
|
||||
### Sports Equipment
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=basketball&type=models
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=soccer+ball&type=models
|
||||
- [ ] https://sketchfab.com/search?features=downloadable&licenses=322a749bcfa841b29dff1571a69a2f8c&q=tennis&type=models
|
||||
|
||||
### Animals (Fab.com)
|
||||
- [ ] https://www.fab.com/search?q=dog&price=free
|
||||
- [ ] https://www.fab.com/search?q=cat&price=free
|
||||
- [ ] https://www.fab.com/search?q=bird&price=free
|
||||
|
||||
---
|
||||
|
||||
## Download Priority Order
|
||||
|
||||
1. **HDRIs from Poly Haven** - Fastest, no account needed, direct download
|
||||
2. **LUTs** - Download free packs
|
||||
3. **Megascans/Fab assets** - Requires Epic account, bulk download via Bridge
|
||||
4. **Mixamo animations** - Requires Adobe account
|
||||
5. **Sketchfab models** - Requires account for downloads
|
||||
6. **MetaHumans** - Create in browser, export to UE
|
||||
|
||||
---
|
||||
|
||||
## Account Requirements
|
||||
|
||||
| Service | Account Type | Cost |
|
||||
|---------|--------------|------|
|
||||
| Poly Haven | None needed | Free |
|
||||
| Fab.com | Epic Games | Free |
|
||||
| Sketchfab | Free account | Free |
|
||||
| Mixamo | Adobe ID | Free |
|
||||
| MetaHuman Creator | Epic Games | Free |
|
||||
|
||||
---
|
||||
|
||||
## Notes
|
||||
|
||||
- All Poly Haven assets are CC0 (public domain)
|
||||
- Megascans are free for Unreal Engine projects
|
||||
- Sketchfab CC0 license = no attribution required
|
||||
- Mixamo animations need retargeting for MetaHuman skeleton
|
||||
- Export MetaHumans at "Medium" quality to balance size/quality
|
||||
|
|
@ -1,4 +1,10 @@
|
|||
[AllMaps]
|
||||
+Map=/Game/Maps/Room
|
||||
+Map=/Game/Maps/RoomNight
|
||||
+Map=/Game/Maps/RoomNightNoLights
|
||||
[/Script/UnrealEd.EditorPerformanceSettings]
|
||||
bMonitorEditorPerformance=True
|
||||
|
||||
[/Script/UnrealEd.CrashReporterSettings]
|
||||
bHideLogFilesOption=False
|
||||
bHideRestartOption=False
|
||||
|
||||
[ContentBrowser]
|
||||
ShowEngineContent=False
|
||||
ShowPluginContent=True
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
|
||||
[/Script/VREditor.VRModeSettings]
|
||||
bEnableAutoVREditMode=False
|
||||
bAutokeySequences=True
|
||||
InteractorHand=Right
|
||||
bShowWorldMovementGrid=False
|
||||
bShowWorldMovementPostProcess=False
|
||||
bShowWorldScaleProgressBar=True
|
||||
UIBrightness=1.500000
|
||||
GizmoScale=0.800000
|
||||
DoubleClickTime=0.250000
|
||||
TriggerPressedThreshold_Vive=0.330000
|
||||
TriggerPressedThreshold_Rift=0.500000
|
||||
bScaleWorldWithDynamicPivot=True
|
||||
bAllowSimultaneousWorldScalingAndRotation=True
|
||||
|
||||
|
||||
|
|
@ -1,103 +1,29 @@
|
|||
[URL]
|
||||
GameName=RealisticRendering
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Maps/Room
|
||||
GameStartupMap=/Game/Maps/Room
|
||||
EditorStartupMap=/Game/Maps/Room
|
||||
|
||||
[SystemSettings]
|
||||
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
|
||||
r.TemporalAA=1
|
||||
r.SSR=1
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
GameSingletonClassName=None
|
||||
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
|
||||
-LightComplexityColors=(R=0,G=0,B=0,A=1)
|
||||
-LightComplexityColors=(R=0,G=255,B=0,A=1)
|
||||
-LightComplexityColors=(R=63,G=191,B=0,A=1)
|
||||
-LightComplexityColors=(R=127,G=127,B=0,A=1)
|
||||
-LightComplexityColors=(R=191,G=63,B=0,A=1)
|
||||
-LightComplexityColors=(R=255,G=0,B=0,A=1)
|
||||
+LightComplexityColors=(B=0,G=0,R=0,A=1)
|
||||
+LightComplexityColors=(B=0,G=255,R=0,A=1)
|
||||
+LightComplexityColors=(B=0,G=191,R=63,A=1)
|
||||
+LightComplexityColors=(B=0,G=127,R=127,A=1)
|
||||
+LightComplexityColors=(B=0,G=63,R=191,A=1)
|
||||
+LightComplexityColors=(B=0,G=0,R=255,A=1)
|
||||
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
||||
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
||||
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
||||
-ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
||||
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
|
||||
+ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
|
||||
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
||||
-StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
||||
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
|
||||
+StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
|
||||
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
|
||||
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
|
||||
-StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
|
||||
-StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
|
||||
-StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
|
||||
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
|
||||
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
|
||||
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
|
||||
NearClipPlane=2.000000
|
||||
bEnableEditorPSysRealtimeLOD=False
|
||||
bSmoothFrameRate=False
|
||||
MeshLODRange=0.000000
|
||||
PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
|
||||
DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
|
||||
bSuppressMapWarnings=False
|
||||
bCookSeparateSharedMPGameContent=False
|
||||
bDisableAILogging=False
|
||||
bEnableVisualLogRecordingOnStart=0
|
||||
EditorStartupMap=/Game/Maps/Main
|
||||
GameDefaultMap=/Game/Maps/Main
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.MobileHDR=True
|
||||
r.AllowOcclusionQueries=False
|
||||
r.MinScreenRadiusForLights=0.030000
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.AllowStaticLighting=True
|
||||
r.Shadow.DistanceFieldPenumbraSize=0.050000
|
||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||
r.SeparateTranslucency=False
|
||||
r.CustomDepth=1
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassMovable=False
|
||||
r.ClearSceneMethod=1
|
||||
r.MSAA.CompositingSampleCount=4
|
||||
r.WireframeCullThreshold=5.000000
|
||||
r.DefaultFeature.AutoExposure=True
|
||||
r.DefaultFeature.MotionBlur=True
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.Lumen.DiffuseIndirect.Allow=True
|
||||
r.Lumen.Reflections.Allow=True
|
||||
r.RayTracing=True
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Ralpha")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Ralpha")
|
||||
|
||||
[URL]
|
||||
GameName=Ralpha
|
||||
|
||||
[/Script/Engine.GarbageCollectionSettings]
|
||||
gc.MaxObjectsNotConsideredByGC=1
|
||||
|
||||
[ConsoleVariables]
|
||||
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
|
||||
|
|
|
|||
|
|
@ -1,3 +1,8 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=(A=-2011270876,B=1182903154,C=-965786730,D=-1399474095)
|
||||
ProjectName=Realistic Rendering Demolet
|
||||
ProjectID=Ralpha2026
|
||||
ProjectName=Ralpha
|
||||
CompanyName=Ralpha
|
||||
CopyrightNotice=Copyright Ralpha Team
|
||||
Description=AI-driven style transfer for infinite world generation
|
||||
bStartInVR=False
|
||||
bStartInAR=False
|
||||
|
|
|
|||
|
|
@ -1,25 +1,13 @@
|
|||
[/Script/Engine.InputSettings]
|
||||
+AxisMappings=(AxisName="MoveForward", Key=W, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveForward", Key=S, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="MoveForward", Key=Up, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveForward", Key=Down, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="MoveForward", Key=Gamepad_LeftY, Scale=1.f)
|
||||
|
||||
+AxisMappings=(AxisName="MoveRight", Key=A, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="MoveRight", Key=D, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveRight", Key=Gamepad_LeftX, Scale=1.f)
|
||||
|
||||
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_LeftThumbstick, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_RightThumbstick, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="MoveUp", Key=Gamepad_FaceButton_Bottom, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveUp", Key=LeftControl, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="MoveUp", Key=SpaceBar, Scale=1.f)
|
||||
+AxisMappings=(AxisName="MoveUp", Key=C, Scale=-1.f)
|
||||
|
||||
+AxisMappings=(AxisName="Turn", Key=Gamepad_RightX, Scale=1.f)
|
||||
+AxisMappings=(AxisName="Turn", Key=MouseX, Scale=1.f)
|
||||
+AxisMappings=(AxisName="Turn", Key=Left, Scale=-1.f)
|
||||
+AxisMappings=(AxisName="Turn", Key=Right, Scale=1.f)
|
||||
|
||||
+AxisMappings=(AxisName="LookUp", Key=Gamepad_RightY, Scale=1.f)
|
||||
+AxisMappings=(AxisName="LookUp", Key=MouseY, Scale=-1.f)
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Sensitivity=1.f,Exponent=1.f,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Sensitivity=1.f,Exponent=1.f,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Sensitivity=1.f,Exponent=1.f,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Sensitivity=1.f,Exponent=1.f,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bCaptureMouseOnLaunch=True
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
bDefaultViewportMouseLock=False
|
||||
DefaultViewportMouseLockMode=DoNotLock
|
||||
|
|
|
|||
|
|
@ -1,22 +0,0 @@
|
|||
; These are tweaked defaults for various lightmass solver and export settings
|
||||
; Artist oriented lightmass settings are in the editor UI
|
||||
; Documentation for all of these is in UnrealLightmass / Public / SceneExport.h
|
||||
; This ini is reloaded every time a lighting build begins, no need to restart
|
||||
|
||||
; Warning: overwriting this file with an old version will cause the editor to crash. This file must be in sync with the editor executable.
|
||||
; Instead, create a DefaultLightmass.ini in your project and override just the values you need, then the overrides will continue to work on version upgrades.
|
||||
; https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
|
||||
;
|
||||
; For example, in your project's Config/DefaultLightmass.ini:
|
||||
; [DevOptions.PrecomputedDynamicObjectLighting]
|
||||
; SurfaceLightSampleSpacing=400
|
||||
|
||||
[DevOptions.StaticLightingSettings]
|
||||
bCompressLightmaps=False
|
||||
NumIndirectLightingBounces=5
|
||||
NumSkyLightingBounces=5
|
||||
IndirectLightingSmoothness=0.9
|
||||
IndirectLightingQuality=2.0
|
||||
|
||||
[DevOptions.StaticLightingSceneConstants]
|
||||
StaticLightingLevelScale=0.5
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
|
||||
[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
|
||||
VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
|
||||
FlightSpeed=0.500000
|
||||
GripNavSpeed=0.250000
|
||||
bUseMetric=False
|
||||
bUseTransformGizmo=False
|
||||
bUseGripInertiaDamping=True
|
||||
InertiaDamping=0.950000
|
||||
bIsHelperSystemEnabled=True
|
||||
ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
|
||||
|
||||
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
[/Script/Engine.Engine]
|
||||
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
|
||||
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
|
||||
GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient
|
||||
|
||||
|
||||
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundGusts_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundGusts_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundRocks_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_GroundRocks_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_Wind_Low_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_DarkWorld_Wind_Low_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_Wind_Ambix_Spat.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_Env_Wind_Ambix_Spat.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_Fauna_Crow_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_Fauna_Crow_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Banner_Flap_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Banner_Flap_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Campfire_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Campfire_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Rift_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/Amb_POI_Rift_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/FlyBuzz.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/FlyBuzz.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/RockSlide.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/RockSlide.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/StoneSlide.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/StoneSlide.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/sfx_Char_Echo_Foley_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/sfx_Char_Echo_Foley_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Attenuations/vox_Char_Echo_Attenuation.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Attenuations/vox_Char_Echo_Attenuation.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Ability_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Ability_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Amb_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Amb_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Boss_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Boss_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Dest_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Dest_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Echo_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Echo_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Env_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Env_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/FS_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/FS_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Fauna_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Fauna_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Foley_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Foley_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/MX_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/MX_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/POI_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/POI_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Rift_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/Rift_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/SFX_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/SFX_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/VOX_ControlBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/ControlBuses/VOX_ControlBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/Base_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/Base_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/EventRiftTransition_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/EventRiftTransition_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeIn_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeIn_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeOutAndIn_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/FadeOutAndIn_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateBattle_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateBattle_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateExploration_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/GameStateExploration_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDarkworld_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDarkworld_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDesert_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/LocationDesert_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnDrone_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnDrone_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnEcho_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/PawnEcho_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/User_ControlBusMix.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Mixes/User_ControlBusMix.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/MX_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/MX_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Ability_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Ability_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Env_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Env_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Fauna_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_Fauna_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_POI_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Amb_POI_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Boss_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Boss_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Dest_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Dest_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Echo_Vox_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Echo_Vox_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_FS_Echo_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_FS_Echo_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Foley_Echo_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Foley_Echo_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Rift_Patch.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/AudioModulation/Patches/SFX_Rift_Patch.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Buses/BossBus.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Buses/BossBus.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Crossfader/MainMixStateBank.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Crossfader/MainMixStateBank.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/GameplayTags/CrossfaderStates.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/GameplayTags/CrossfaderStates.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/GameplayTags/SoundscapeStates.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/GameplayTags/SoundscapeStates.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Hall_01_dark_IR.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Hall_01_dark_IR.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Room_02_IR.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/Impulses/IR_Reverb_Room_02_IR.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_DistantAmbient_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_DistantAmbient_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_RockSliding_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/Amb/sfx_amb_env_RockSliding_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/Music/Music_Arena_Battle_Active_Transition.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/Music/Music_Arena_Battle_Active_Transition.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_DarkWorld_ambient.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_DarkWorld_ambient.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_desert_ambient.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/Music/music_desert_ambient.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_Portal_sustain_lp_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_Portal_sustain_lp_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_campfire_lp_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/POI/sfx_amb_poi_campfire_lp_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Heavy_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Heavy_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Run_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Run_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Walk_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Cloth_Walk_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Run_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Run_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Walk_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_FS_Rock_Walk_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Footfall_Land_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Footfall_Land_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Hand_Plant_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Hand_Plant_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Pouch_Heavy_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Pouch_Heavy_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Heavy_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Heavy_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Light_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_Char_Echo_Foley_Scuff_Light_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_crows_caw_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_crows_caw_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_fly_buzz_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_fly_buzz_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_rock_slide_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_rock_slide_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_stone_slide_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_amb_stone_slide_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/sfx_banner_flaps_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/sfx_banner_flaps_meta.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/AncientContent/Audio/MetaSounds/vox_Char_Echo_Exertion_nl_meta.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/MetaSounds/vox_Char_Echo_Exertion_nl_meta.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/Transition_Element_02.uasset (Stored with Git LFS)
BIN
Content/AncientContent/Audio/SoundWaves/Ambiance/Portal/Transition_Element_02.uasset (Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue