[URL] GameName=RealisticRendering [/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/Maps/Room GameStartupMap=/Game/Maps/Room EditorStartupMap=/Game/Maps/Room [SystemSettings] ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!! r.TemporalAA=1 r.SSR=1 [/Script/Engine.Engine] GameSingletonClassName=None LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000) -LightComplexityColors=(R=0,G=0,B=0,A=1) -LightComplexityColors=(R=0,G=255,B=0,A=1) -LightComplexityColors=(R=63,G=191,B=0,A=1) -LightComplexityColors=(R=127,G=127,B=0,A=1) -LightComplexityColors=(R=191,G=63,B=0,A=1) -LightComplexityColors=(R=255,G=0,B=0,A=1) +LightComplexityColors=(B=0,G=0,R=0,A=1) +LightComplexityColors=(B=0,G=255,R=0,A=1) +LightComplexityColors=(B=0,G=191,R=63,A=1) +LightComplexityColors=(B=0,G=127,R=127,A=1) +LightComplexityColors=(B=0,G=63,R=191,A=1) +LightComplexityColors=(B=0,G=0,R=255,A=1) -ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) -ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) -ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) -ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) -ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) -ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) -ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) -ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) -ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000) +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000) +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000) -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) -StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000) +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000) +StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000) LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000) LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000) -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False) +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) NearClipPlane=2.000000 bEnableEditorPSysRealtimeLOD=False bSmoothFrameRate=False MeshLODRange=0.000000 PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000) DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000) bSuppressMapWarnings=False bCookSeparateSharedMPGameContent=False bDisableAILogging=False bEnableVisualLogRecordingOnStart=0 [/Script/Engine.RendererSettings] r.MobileHDR=True r.AllowOcclusionQueries=False r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.AllowStaticLighting=True r.Shadow.DistanceFieldPenumbraSize=0.050000 r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=False r.CustomDepth=1 r.EarlyZPass=3 r.EarlyZPassMovable=False r.ClearSceneMethod=1 r.MSAA.CompositingSampleCount=4 r.WireframeCullThreshold=5.000000 [/Script/Engine.CollisionProfile] +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))