#include "CesiumCompat.h" #include "CesiumCommon.h" #include "Materials/MaterialRelevance.h" FSceneInterfaceWrapper::FSceneInterfaceWrapper( FSceneInterface* InSceneInterface) { #if ENGINE_VERSION_5_7_OR_HIGHER this->ShaderPlatform = InSceneInterface->GetShaderPlatform(); #endif this->RHIFeatureLevelType = InSceneInterface->GetFeatureLevel(); } FMaterialRelevance FSceneInterfaceWrapper::GetMaterialRelevance( UMeshComponent* InMeshComponent) const { #if ENGINE_VERSION_5_7_OR_HIGHER return InMeshComponent->GetMaterialRelevance(this->ShaderPlatform); #else return InMeshComponent->GetMaterialRelevance(this->RHIFeatureLevelType); #endif } void ALevelInstance_SetDesiredRuntimeBehavior( ALevelInstance* Instance, ELevelInstanceRuntimeBehavior RuntimeBehavior) { #if WITH_EDITORONLY_DATA && ENGINE_VERSION_5_7_OR_HIGHER Instance->SetDesiredRuntimeBehavior(RuntimeBehavior); #elif WITH_EDITORONLY_DATA Instance->DesiredRuntimeBehavior = RuntimeBehavior; #endif }