#pragma once #if WITH_EDITOR #include "CesiumSceneGeneration.h" #include "CesiumTestPass.h" namespace Cesium { struct GoogleTilesTestSetup { static void setupRefreshTilesets( SceneGenerationContext& context, TestPass::TestingParameter parameter); static void setupClearCache( SceneGenerationContext& creationContext, TestPass::TestingParameter parameter); static void setupForLocation( SceneGenerationContext& context, const FVector& location, const FRotator& rotation, const FString& name); static void setupForPompidou(SceneGenerationContext& context); static void setupForChrysler(SceneGenerationContext& context); static void setupForGuggenheim(SceneGenerationContext& context); static void setupForDeathValley(SceneGenerationContext& context); static void setupForTokyo(SceneGenerationContext& context); static void setupForGoogleplex(SceneGenerationContext& context); }; } // namespace Cesium #endif