# Git LFS for Unreal Engine assets # Large binary files stored in LFS # Unreal Engine binary assets *.uasset filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text *.ubulk filter=lfs diff=lfs merge=lfs -text *.uexp filter=lfs diff=lfs merge=lfs -text # Compiled shaders and DDC *.ush filter=lfs diff=lfs merge=lfs -text *.ushaderbytecode filter=lfs diff=lfs merge=lfs -text # Textures (source files if imported) *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text *.exr filter=lfs diff=lfs merge=lfs -text *.hdr filter=lfs diff=lfs merge=lfs -text # 3D formats *.fbx filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text *.gltf filter=lfs diff=lfs merge=lfs -text *.glb filter=lfs diff=lfs merge=lfs -text # Audio *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.ogg filter=lfs diff=lfs merge=lfs -text # Video *.mp4 filter=lfs diff=lfs merge=lfs -text *.mov filter=lfs diff=lfs merge=lfs -text # Keep these in regular git (small text files) RalphaData/** !filter !diff !merge text *.json text *.md text *.py text *.txt text *.uplugin text *.uproject text