2937 lines
131 KiB
Plaintext
2937 lines
131 KiB
Plaintext
{
|
|
"Building": {
|
|
"Type": "BuildingDefinition",
|
|
"Author": "votch.levi",
|
|
"LastGenerated": "021422 @ 15:56:37.628633",
|
|
"Version": 1.98,
|
|
"Tested_With_BuildingGenerator": 1.4851,
|
|
"BDF": "NYAA",
|
|
"Modules": {
|
|
"1": {
|
|
"C_E": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
4.75
|
|
],
|
|
"Name": "L1_A1_CornerEx_1",
|
|
"Grammar": "C_E",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_CornerEx_01_N1.SM_BLDG_NYA_L1_A_CornerEx_01_N1'",
|
|
"Props": {
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "C",
|
|
"Offset": [
|
|
0.0,
|
|
0.0,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_CornerEx_01_N1_decal.SM_BLDG_NYA_L1_A_CornerEx_01_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"C_I": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
4.75
|
|
],
|
|
"Name": "L1_A1_CornerIn_1",
|
|
"Grammar": "C_I",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_CornerIn_01_N1.SM_BLDG_NYA_L1_A_CornerIn_01_N1'",
|
|
"Props": {
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "C",
|
|
"Offset": [
|
|
0.0,
|
|
0.0,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_CornerIn_01_N1_decal.SM_BLDG_NYA_L1_A_CornerIn_01_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"E5": {
|
|
"Mod_Dim": [
|
|
3.5,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
3.5,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Entrance_5",
|
|
"Grammar": "E5",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_16_N1.SM_BLDG_NYA_L1_A_Entrance_16_N1'",
|
|
"Props": {
|
|
"Group_Door": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 85,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Billboard",
|
|
"var": "0",
|
|
"Offset": [
|
|
0.0,
|
|
-1.735634765625,
|
|
3.1118963623046874
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Billboard_02_N1.SM_PROP_NYA_A_Billboard_02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "BillboardMed",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.00592529296875,
|
|
-1.7490869140625,
|
|
3.1182785034179688
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.5650357604026794,
|
|
0.5650357604026794,
|
|
0.5650357604026794
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_BillboardMed_04_N1.SM_PROP_NYA_A_BillboardMed_04_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "SignFlush",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.00819580078125,
|
|
-1.7494189453125,
|
|
3.5039132690429686
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.6000000238418579,
|
|
0.6000000238418579,
|
|
0.6000000238418579
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignFlush_A01_N1.SM_BLDG_Prop_LightSign_SignFlush_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Signs": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 85,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-0.1406005859375,
|
|
4.6777127075195315
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-2.4210986328125,
|
|
4.696612548828125
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-0.1406005859375,
|
|
4.6794372558593755
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"4": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-0.23705078125,
|
|
3.9999905395507813
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.5600000023841858,
|
|
0.5600000023841858,
|
|
0.5600000023841858
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"5": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-3.361923828125,
|
|
3.9578958129882813
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.5600000023841858,
|
|
0.5600000023841858,
|
|
0.5600000023841858
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"6": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-0.23705078125,
|
|
3.9578958129882813
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.44999998807907104,
|
|
0.44999998807907104,
|
|
0.44999998807907104
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"7": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-3.361923828125,
|
|
3.9578958129882813
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.44999998807907104,
|
|
0.44999998807907104,
|
|
0.44999998807907104
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-3.5,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_16_N2_decal.SM_BLDG_NYA_L1_A_Entrance_16_N2_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"E6": {
|
|
"Mod_Dim": [
|
|
3.5,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
3.5,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Entrance_6",
|
|
"Grammar": "E6",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_16_N1.SM_BLDG_NYA_L1_A_Entrance_16_N1'",
|
|
"Props": {
|
|
"Group_Awning": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 85,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Awning",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0038134765625000002,
|
|
-1.745673828125,
|
|
3.3116815185546877
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Awning_07_N1.SM_PROP_NYA_A_Awning_07_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Small_Sign": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 50,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "SignFlushSmall",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.013466796875000001,
|
|
-2.9200732421875,
|
|
1.9908158874511719
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.6000000238418579,
|
|
0.6000000238418579,
|
|
0.6000000238418579
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignFlushSmall_A01_N1.SM_BLDG_Prop_LightSign_SignFlushSmall_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "SignFlushSmall",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.013466796875000001,
|
|
-0.6024560546875,
|
|
1.9908158874511719
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.6000000238418579,
|
|
0.6000000238418579,
|
|
0.6000000238418579
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignFlushSmall_A01_N1.SM_BLDG_Prop_LightSign_SignFlushSmall_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Signs": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 75,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-0.233896484375,
|
|
4.660007934570313
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-2.1723486328125,
|
|
4.645519104003906
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Sign",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0028369140625000002,
|
|
-2.4065283203125,
|
|
4.655986633300781
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Sign_01_N1.SM_PROP_NYA_A_Sign_01_N1'"
|
|
},
|
|
"4": {
|
|
"Type": "SignFlush",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.00819580078125,
|
|
-1.7342285156250001,
|
|
3.473913269042969
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.6000000238418579,
|
|
0.6000000238418579,
|
|
0.6000000238418579
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignFlush_A01_N1.SM_BLDG_Prop_LightSign_SignFlush_A01_N1'"
|
|
},
|
|
"5": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-0.2218603515625,
|
|
3.9278958129882815
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.5600000023841858,
|
|
0.5600000023841858,
|
|
0.5600000023841858
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"6": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-3.3467333984375003,
|
|
3.9278958129882815
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.5600000023841858,
|
|
0.5600000023841858,
|
|
0.5600000023841858
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"7": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-0.2218603515625,
|
|
3.9278958129882815
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.44999998807907104,
|
|
0.44999998807907104,
|
|
0.44999998807907104
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
},
|
|
"8": {
|
|
"Type": "SignShort",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0004956054687500001,
|
|
-3.3467333984375003,
|
|
3.9278958129882815
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.44999998807907104,
|
|
0.44999998807907104,
|
|
0.44999998807907104
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_LightSign/Mesh/SM_BLDG_Prop_LightSign_SignShort_A01_N1.SM_BLDG_Prop_LightSign_SignShort_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-3.5,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_16_N2_decal.SM_BLDG_NYA_L1_A_Entrance_16_N2_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W1": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_1",
|
|
"Grammar": "W1",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_13_N1.SM_BLDG_NYA_L1_A_Entrance_13_N1'",
|
|
"Props": {
|
|
"Group_AC2": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 35,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.1280615234375,
|
|
-0.6195947265625,
|
|
3.2015274047851565
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.1280615234375,
|
|
-1.2072314453125,
|
|
3.754180908203125
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Awning": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 50,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Awning",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.0017578125,
|
|
-0.9036230468750001,
|
|
4.438678588867187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Awning_07_N1.SM_PROP_NYA_A_Awning_07_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-1.75,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_13_N1_decal.SM_BLDG_NYA_L1_A_Entrance_13_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W2": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_2",
|
|
"Grammar": "W2",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_13_N1.SM_BLDG_NYA_L1_A_Entrance_13_N1'",
|
|
"Props": {
|
|
"Group_AC": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 35,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.21465576171875,
|
|
-0.569658203125,
|
|
3.23332275390625
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.8694437742233276,
|
|
0.8694437742233276,
|
|
0.8694437742233276
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.00794921875,
|
|
-1.1851611328125,
|
|
3.240738830566406
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.2643310546875,
|
|
-1.1757861328125,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Awning2": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 45,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Awning",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.00227294921875,
|
|
-0.90693359375,
|
|
4.438678588867187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Awning_07_N1.SM_PROP_NYA_A_Awning_07_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-1.75,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_13_N1_decal.SM_BLDG_NYA_L1_A_Entrance_13_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W3": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_3",
|
|
"Grammar": "W3",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_13_N1.SM_BLDG_NYA_L1_A_Entrance_13_N1'",
|
|
"Props": {
|
|
"Group_AC3": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 35,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.249814453125,
|
|
-0.5723388671875,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.013076171875,
|
|
-0.591962890625,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.423896484375,
|
|
-1.215224609375,
|
|
3.211886291503906
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"4": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.28609130859375,
|
|
-1.2148583984375,
|
|
3.211886291503906
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Awning3": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 45,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Awning",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.00227294921875,
|
|
-0.898876953125,
|
|
4.438678588867187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Awning_07_N1.SM_PROP_NYA_A_Awning_07_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-1.75,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_13_N1_decal.SM_BLDG_NYA_L1_A_Entrance_13_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W4": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_4",
|
|
"Grammar": "W4",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Entrance_14_N1.SM_BLDG_NYA_L1_A_Entrance_14_N1'",
|
|
"Props": {
|
|
"Group_AC4": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 35,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.249814453125,
|
|
-0.5184130859375,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.03320556640625,
|
|
-0.538037109375,
|
|
3.1834365844726564
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
0.8298949003219604,
|
|
0.8298949003219604,
|
|
0.8298949003219604
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.143515625,
|
|
-1.0457763671875,
|
|
2.3215789794921875
|
|
],
|
|
"Rotation": [
|
|
-1.5631940186722204e-13,
|
|
90.0,
|
|
90.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"4": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0008105468750000001,
|
|
-1.001748046875,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"5": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.0693798828125,
|
|
-1.1022705078125001,
|
|
2.0435784912109374
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Awning4": {
|
|
"Group_Type": "Signage",
|
|
"Probability": 45,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Awning",
|
|
"var": "0",
|
|
"Offset": [
|
|
-0.00227294921875,
|
|
-0.84431640625,
|
|
4.438678588867187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
0.800000011920929,
|
|
0.800000011920929,
|
|
0.800000011920929
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_PROP_NYA/Mesh/SM_PROP_NYA_A_Awning_07_N1.SM_PROP_NYA_A_Awning_07_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "E",
|
|
"Offset": [
|
|
0.0,
|
|
-1.75,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Entrance_13_N1_decal.SM_BLDG_NYA_L1_A_Entrance_13_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W7": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
4.75
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_7",
|
|
"Grammar": "W7",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Wall_07_N1.SM_BLDG_NYA_L1_A_Wall_07_N1'",
|
|
"Props": {
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "W",
|
|
"Offset": [
|
|
0.0,
|
|
-2.0,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Wall_07_N1_decal.SM_BLDG_NYA_L1_A_Wall_07_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W8": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
4.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L1_A1_Wall_8",
|
|
"Grammar": "W8",
|
|
"Level": 1,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/Mesh/SM_BLDG_NYA_L1_A_Wall_02_N1.SM_BLDG_NYA_L1_A_Wall_02_N1'",
|
|
"Props": {
|
|
"Group_Decals": {
|
|
"Group_Type": "ground_decal",
|
|
"Probability": 100,
|
|
"MaxLimit": 50,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "A",
|
|
"var": "W",
|
|
"Offset": [
|
|
0.0,
|
|
-1.75,
|
|
0.03
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
-0.0,
|
|
-0.0
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L1_A/decal/SM_BLDG_NYA_L1_A_Wall_02_N1_decal.SM_BLDG_NYA_L1_A_Wall_02_N1_decal'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"2": {
|
|
"C_E": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L2_A1_CornerEx_1",
|
|
"Grammar": "C_E",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_CornerEx_01_N1.SM_BLDG_NYA_L2_A_CornerEx_01_N1'"
|
|
},
|
|
"C_E2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L2_A1_CornerEx_2",
|
|
"Grammar": "C_E2",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_CornerEx_02_N1.SM_BLDG_NYA_L2_A_CornerEx_02_N1'"
|
|
},
|
|
"C_I": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L2_A1_CornerIn_1",
|
|
"Grammar": "C_I",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_CornerIn_01_N1.SM_BLDG_NYA_L2_A_CornerIn_01_N1'"
|
|
},
|
|
"C_I2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L2_A1_CornerIn_2",
|
|
"Grammar": "C_I2",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_CornerIn_02_N1.SM_BLDG_NYA_L2_A_CornerIn_02_N1'"
|
|
},
|
|
"W1": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_1",
|
|
"Grammar": "W1",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_01_N1.SM_BLDG_NYA_L2_A_Wall_01_N1'",
|
|
"Props": {
|
|
"Group_AC10": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.085367431640625,
|
|
-0.6632421875,
|
|
0.3075770950317383
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.04580810546875,
|
|
-0.754755859375,
|
|
0.3075766372680664
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W10": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_10",
|
|
"Grammar": "W10",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_10_N1.SM_BLDG_NYA_L2_A_Wall_10_N1'"
|
|
},
|
|
"W11": {
|
|
"Mod_Dim": [
|
|
2.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_11",
|
|
"Grammar": "W11",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_11_N1.SM_BLDG_NYA_L2_A_Wall_11_N1'"
|
|
},
|
|
"W2": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_2",
|
|
"Grammar": "W2",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_02_N1.SM_BLDG_NYA_L2_A_Wall_02_N1'"
|
|
},
|
|
"W3": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_3",
|
|
"Grammar": "W3",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_03_N1.SM_BLDG_NYA_L2_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC9": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.943330078125,
|
|
0.7207197570800782
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-1.03484375,
|
|
0.7207197570800782
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W4": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_4",
|
|
"Grammar": "W4",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_04_N1.SM_BLDG_NYA_L2_A_Wall_04_N1'"
|
|
},
|
|
"W5": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_5",
|
|
"Grammar": "W5",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_05_N1.SM_BLDG_NYA_L2_A_Wall_05_N1'",
|
|
"Props": {
|
|
"Group_AC8": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.8946484375,
|
|
0.28012203216552733
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.88876953125,
|
|
0.28012203216552733
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W6": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_6",
|
|
"Grammar": "W6",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_03_N1.SM_BLDG_NYA_L2_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC7": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.10793701171875,
|
|
-0.7512109375,
|
|
0.7445707702636719
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.9430078125,
|
|
0.7445707702636719
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"3": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-1.0069140625,
|
|
0.7445707702636719
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W7": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_7",
|
|
"Grammar": "W7",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_07_N1.SM_BLDG_NYA_L2_A_Wall_07_N1'"
|
|
},
|
|
"W8": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_8",
|
|
"Grammar": "W8",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_08_N1.SM_BLDG_NYA_L2_A_Wall_08_N1'"
|
|
},
|
|
"W9": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L2_A1_Wall_9",
|
|
"Grammar": "W9",
|
|
"Level": 2,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L2_A/Mesh/SM_BLDG_NYA_L2_A_Wall_09_N1.SM_BLDG_NYA_L2_A_Wall_09_N1'"
|
|
}
|
|
},
|
|
"3": {
|
|
"C_E": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L3_A1_CornerEx_1",
|
|
"Grammar": "C_E",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_CornerEx_01_N1.SM_BLDG_NYA_L3_A_CornerEx_01_N1'"
|
|
},
|
|
"C_E2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L3_A1_CornerEx_2",
|
|
"Grammar": "C_E2",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_CornerEx_02_N1.SM_BLDG_NYA_L3_A_CornerEx_02_N1'"
|
|
},
|
|
"C_I": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L3_A1_CornerIn_1",
|
|
"Grammar": "C_I",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_CornerIn_01_N1.SM_BLDG_NYA_L3_A_CornerIn_01_N1'"
|
|
},
|
|
"C_I2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L3_A1_CornerIn_2",
|
|
"Grammar": "C_I2",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_CornerIn_02_N1.SM_BLDG_NYA_L3_A_CornerIn_02_N1'"
|
|
},
|
|
"W1": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_1",
|
|
"Grammar": "W1",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_01_N1.SM_BLDG_NYA_L3_A_Wall_01_N1'",
|
|
"Props": {
|
|
"Group_AC11": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.71474609375,
|
|
0.2750156021118164
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.806259765625,
|
|
0.2750156021118164
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W10": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_10",
|
|
"Grammar": "W10",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_10_N1.SM_BLDG_NYA_L3_A_Wall_10_N1'"
|
|
},
|
|
"W11": {
|
|
"Mod_Dim": [
|
|
2.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_11",
|
|
"Grammar": "W11",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_11_N1.SM_BLDG_NYA_L3_A_Wall_11_N1'"
|
|
},
|
|
"W2": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_2",
|
|
"Grammar": "W2",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_02_N1.SM_BLDG_NYA_L3_A_Wall_02_N1'"
|
|
},
|
|
"W3": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_3",
|
|
"Grammar": "W3",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_03_N1.SM_BLDG_NYA_L3_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC12": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.021436767578125,
|
|
-0.86787109375,
|
|
0.7233543395996094
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.055579833984375,
|
|
-0.959384765625,
|
|
0.7233543395996094
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W4": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_4",
|
|
"Grammar": "W4",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_04_N1.SM_BLDG_NYA_L3_A_Wall_04_N1'"
|
|
},
|
|
"W5": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_5",
|
|
"Grammar": "W5",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_05_N1.SM_BLDG_NYA_L3_A_Wall_05_N1'",
|
|
"Props": {
|
|
"Group_AC13": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.8995703125,
|
|
0.35443328857421874
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.991083984375,
|
|
0.35443328857421874
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W6": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_6",
|
|
"Grammar": "W6",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_03_N1.SM_BLDG_NYA_L3_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC14": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.017191162109375,
|
|
-0.8435644531250001,
|
|
0.6713646697998047
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.935078125,
|
|
0.6713646697998047
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W7": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_7",
|
|
"Grammar": "W7",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_07_N1.SM_BLDG_NYA_L3_A_Wall_07_N1'"
|
|
},
|
|
"W8": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_8",
|
|
"Grammar": "W8",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_08_N1.SM_BLDG_NYA_L3_A_Wall_08_N1'"
|
|
},
|
|
"W9": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L3_A1_Wall_9",
|
|
"Grammar": "W9",
|
|
"Level": 3,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L3_A/Mesh/SM_BLDG_NYA_L3_A_Wall_09_N1.SM_BLDG_NYA_L3_A_Wall_09_N1'"
|
|
}
|
|
},
|
|
"4": {
|
|
"C_E": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L4_A1_CornerEx_1",
|
|
"Grammar": "C_E",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_CornerEx_01_N1.SM_BLDG_NYA_L4_A_CornerEx_01_N1'"
|
|
},
|
|
"C_E2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L4_A1_CornerEx_2",
|
|
"Grammar": "C_E2",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_CornerEx_02_N1.SM_BLDG_NYA_L4_A_CornerEx_02_N1'"
|
|
},
|
|
"C_I": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L4_A1_CornerIn_1",
|
|
"Grammar": "C_I",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_CornerIn_01_N1.SM_BLDG_NYA_L4_A_CornerIn_01_N1'"
|
|
},
|
|
"C_I2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.25
|
|
],
|
|
"Name": "L4_A1_CornerIn_2",
|
|
"Grammar": "C_I2",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_CornerIn_02_N1.SM_BLDG_NYA_L4_A_CornerIn_02_N1'"
|
|
},
|
|
"W1": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_1",
|
|
"Grammar": "W1",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_01_N1.SM_BLDG_NYA_L4_A_Wall_01_N1'",
|
|
"Props": {
|
|
"Group_AC15": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.01718994140625,
|
|
-0.7559179687500001,
|
|
0.1867655944824219
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.847431640625,
|
|
0.1867655944824219
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W10": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_10",
|
|
"Grammar": "W10",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_10_N1.SM_BLDG_NYA_L4_A_Wall_10_N1'"
|
|
},
|
|
"W11": {
|
|
"Mod_Dim": [
|
|
2.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_11",
|
|
"Grammar": "W11",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_11_N1.SM_BLDG_NYA_L4_A_Wall_11_N1'"
|
|
},
|
|
"W2": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_2",
|
|
"Grammar": "W2",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_02_N1.SM_BLDG_NYA_L4_A_Wall_02_N1'"
|
|
},
|
|
"W3": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_3",
|
|
"Grammar": "W3",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_03_N1.SM_BLDG_NYA_L4_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC16": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.01718994140625,
|
|
-0.757021484375,
|
|
0.6683344268798829
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.84853515625,
|
|
0.6683344268798829
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W4": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_4",
|
|
"Grammar": "W4",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_04_N1.SM_BLDG_NYA_L4_A_Wall_04_N1'"
|
|
},
|
|
"W5": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_5",
|
|
"Grammar": "W5",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_05_N1.SM_BLDG_NYA_L4_A_Wall_05_N1'",
|
|
"Props": {
|
|
"Group_AC17": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.01718994140625,
|
|
-0.87314453125,
|
|
0.19874801635742187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.0513330078125,
|
|
-0.9646582031250001,
|
|
0.19874801635742187
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W7": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_7",
|
|
"Grammar": "W7",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_07_N1.SM_BLDG_NYA_L4_A_Wall_07_N1'"
|
|
},
|
|
"W8": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_8",
|
|
"Grammar": "W8",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_08_N1.SM_BLDG_NYA_L4_A_Wall_08_N1'"
|
|
},
|
|
"W9": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.25
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L4_A1_Wall_9",
|
|
"Grammar": "W9",
|
|
"Level": 4,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L4_A/Mesh/SM_BLDG_NYA_L4_A_Wall_09_N1.SM_BLDG_NYA_L4_A_Wall_09_N1'"
|
|
}
|
|
},
|
|
"5": {
|
|
"C_E": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.75
|
|
],
|
|
"Name": "L5_A1_CornerEx_1",
|
|
"Grammar": "C_E",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_CornerEx_01_N1.SM_BLDG_NYA_L5_A_CornerEx_01_N1'"
|
|
},
|
|
"C_E2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.75
|
|
],
|
|
"Name": "L5_A1_CornerEx_2",
|
|
"Grammar": "C_E2",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_CornerEx_02_N1.SM_BLDG_NYA_L5_A_CornerEx_02_N1'"
|
|
},
|
|
"C_I": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.75
|
|
],
|
|
"Name": "L5_A1_CornerIn_1",
|
|
"Grammar": "C_I",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_CornerIn_01_N1.SM_BLDG_NYA_L5_A_CornerIn_01_N1'"
|
|
},
|
|
"C_I2": {
|
|
"Mod_Dim": [
|
|
0.5,
|
|
3.75
|
|
],
|
|
"Name": "L5_A1_CornerIn_2",
|
|
"Grammar": "C_I2",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_CornerIn_02_N1.SM_BLDG_NYA_L5_A_CornerIn_02_N1'"
|
|
},
|
|
"W1": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_1",
|
|
"Grammar": "W1",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_01_N1.SM_BLDG_NYA_L5_A_Wall_01_N1'",
|
|
"Props": {
|
|
"Group_AC20": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.044179534912109374,
|
|
-0.690224609375,
|
|
0.2858650779724121
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.010036392211914063,
|
|
-0.78173828125,
|
|
0.2858650779724121
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W10": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_10",
|
|
"Grammar": "W10",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_10_N1.SM_BLDG_NYA_L5_A_Wall_10_N1'"
|
|
},
|
|
"W11": {
|
|
"Mod_Dim": [
|
|
2.75,
|
|
3.75
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
2.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_11",
|
|
"Grammar": "W11",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_11_N1.SM_BLDG_NYA_L5_A_Wall_11_N1'"
|
|
},
|
|
"W2": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.75
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_2",
|
|
"Grammar": "W2",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_02_N1.SM_BLDG_NYA_L5_A_Wall_02_N1'"
|
|
},
|
|
"W3": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_3",
|
|
"Grammar": "W3",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_03_N1.SM_BLDG_NYA_L5_A_Wall_03_N1'",
|
|
"Props": {
|
|
"Group_AC19": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.04260650634765625,
|
|
-0.832294921875,
|
|
0.7137181854248047
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.07674964904785156,
|
|
-0.92380859375,
|
|
0.7137181854248047
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W4": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.75
|
|
],
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_4",
|
|
"Grammar": "W4",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_04_N1.SM_BLDG_NYA_L5_A_Wall_04_N1'"
|
|
},
|
|
"W5": {
|
|
"Mod_Dim": [
|
|
1.75,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
1.75,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_5",
|
|
"Grammar": "W5",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_05_N1.SM_BLDG_NYA_L5_A_Wall_05_N1'",
|
|
"Props": {
|
|
"Group_AC18": {
|
|
"Group_Type": "Generic",
|
|
"Probability": 20,
|
|
"MaxLimit": 10,
|
|
"Anchors": {
|
|
"1": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
-0.015642547607421876,
|
|
-0.769609375,
|
|
0.2125900650024414
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A02_N1.SM_BLDG_Prop_AC_Window_A02_N1'"
|
|
},
|
|
"2": {
|
|
"Type": "Window",
|
|
"var": "A",
|
|
"Offset": [
|
|
0.018500595092773436,
|
|
-0.861123046875,
|
|
0.2125900650024414
|
|
],
|
|
"Rotation": [
|
|
-0.0,
|
|
0.0,
|
|
90.00000000000001
|
|
],
|
|
"Scale": [
|
|
1.0,
|
|
1.0,
|
|
1.0
|
|
],
|
|
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_AC/Mesh/SM_BLDG_Prop_AC_Window_A01_N1.SM_BLDG_Prop_AC_Window_A01_N1'"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
"W7": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_7",
|
|
"Grammar": "W7",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_07_N1.SM_BLDG_NYA_L5_A_Wall_07_N1'"
|
|
},
|
|
"W8": {
|
|
"Mod_Dim": [
|
|
2.0,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.0,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_8",
|
|
"Grammar": "W8",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_08_N1.SM_BLDG_NYA_L5_A_Wall_08_N1'"
|
|
},
|
|
"W9": {
|
|
"Mod_Dim": [
|
|
2.5,
|
|
3.75
|
|
],
|
|
"HasWindow": 1,
|
|
"Offset": [
|
|
0.0,
|
|
2.5,
|
|
0.0
|
|
],
|
|
"Name": "L5_A1_Wall_9",
|
|
"Grammar": "W9",
|
|
"Level": 5,
|
|
"AssetRef": "StaticMesh'/Game/Building/NY/A/Kit_Bldg_NYA_L5_A/Mesh/SM_BLDG_NYA_L5_A_Wall_09_N1.SM_BLDG_NYA_L5_A_Wall_09_N1'"
|
|
}
|
|
}
|
|
},
|
|
"Levels": {
|
|
"1": {
|
|
"LevelNum": 1,
|
|
"Height": 4.75,
|
|
"F0": [
|
|
"C1|W4*|(E6-W2)|E5|W1|(W4)*|E6|C1",
|
|
"C1|(W1)*|C1",
|
|
"C1|W4*|(E6-W2)|W1|E6|E5|W1|(W4-E5-W4)*|C1"
|
|
],
|
|
"Alignment_Level": 2
|
|
},
|
|
"2": {
|
|
"LevelNum": 2,
|
|
"Height": 3.25,
|
|
"F0": [
|
|
"C|(W1)*|W5|(W1)*|C",
|
|
"C|(W5)*|C"
|
|
],
|
|
"Repeat": 1,
|
|
"Topper": 5,
|
|
"Alignment_Level": 2
|
|
},
|
|
"3": {
|
|
"LevelNum": 3,
|
|
"Height": 3.25,
|
|
"F0": [
|
|
"C|(W1)*|W5|(W1)*|C",
|
|
"C|(W5)*|C"
|
|
],
|
|
"Topper": 5,
|
|
"Alignment_Level": 2
|
|
},
|
|
"4": {
|
|
"LevelNum": 4,
|
|
"Height": 3.25,
|
|
"F0": [
|
|
"C|(W1)*|W5|(W1)*|C",
|
|
"C|(W5)*|C"
|
|
],
|
|
"Repeat": 1,
|
|
"Topper": 5,
|
|
"Alignment_Level": 2
|
|
},
|
|
"5": {
|
|
"LevelNum": 5,
|
|
"Height": 3.75,
|
|
"F0": [
|
|
"C|(W1)*|W5|(W1)*|C",
|
|
"C|(W5)*|C"
|
|
],
|
|
"Alignment_Level": 2
|
|
}
|
|
},
|
|
"mirrorPivot": 0,
|
|
"minWallWidth": "10",
|
|
"minBldgHeight": "19",
|
|
"maxBldgHeight": "2000",
|
|
"Roof_Inset": 0.3499999940395355,
|
|
"Roof_Offset": 3.549999952316284,
|
|
"SubRoof_Inset": 0.0,
|
|
"SubRoof_Offset": 0.0,
|
|
"LevelsGrammar": {
|
|
"0": [
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5
|
|
],
|
|
"1": [
|
|
2,
|
|
3,
|
|
4,
|
|
5
|
|
],
|
|
"2": [
|
|
2,
|
|
3,
|
|
4,
|
|
5
|
|
]
|
|
}
|
|
}
|
|
} |