Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom bindings, Environment, Gameplay, Input, Lookdev, UI, additional Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| head_cavity_map.uasset | ||
| head_normal_map.uasset | ||
| head_roughness_map.uasset | ||
| head_wm1_normal_map.uasset | ||
| head_wm2_normal_map.uasset | ||
| head_wm3_normal_map.uasset | ||