Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom bindings, Environment, Gameplay, Input, Lookdev, UI, additional Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| Animation | ||
| Material | ||
| Mesh | ||
| Physics | ||
| Skeleton | ||
| Texture | ||
| BP_vehCar_vehicle13.uasset | ||
| BP_vehCar_vehicle13_Sandbox.uasset | ||
| DA_deformable_vehCar_vehicle13.uasset | ||
| vehCar_vehicle13_TrafficVehicleAgentConfig.uasset | ||