ralpha-assets/Plugins/CesiumForUnreal/Source/ThirdParty/include/Cesium3DTiles/Padding.h

50 lines
1.4 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <Cesium3DTiles/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
#include <vector>
namespace Cesium3DTiles {
/**
* @brief The padding property specifies how many rows of attribute data in each
* dimension come from neighboring grids.
*/
struct CESIUM3DTILES_API Padding final
: public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Padding";
/**
* @brief before
*/
std::vector<int64_t> before;
/**
* @brief after
*/
std::vector<int64_t> after;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Padding));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
accum += int64_t(sizeof(int64_t) * this->before.capacity());
accum += int64_t(sizeof(int64_t) * this->after.capacity());
return accum;
}
};
} // namespace Cesium3DTiles