ralpha-assets/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/AccessorSparseValues.h

53 lines
1.7 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
#include <cstdint>
namespace CesiumGltf {
/**
* @brief An object pointing to a buffer view containing the deviating accessor
* values. The number of elements is equal to `accessor.sparse.count` times
* number of components. The elements have the same component type as the base
* accessor. The elements are tightly packed. Data **MUST** be aligned following
* the same rules as the base accessor.
*/
struct CESIUMGLTF_API AccessorSparseValues final
: public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "AccessorSparseValues";
/**
* @brief The index of the bufferView with sparse values. The referenced
* buffer view **MUST NOT** have its `target` or `byteStride` properties
* defined.
*/
int32_t bufferView = -1;
/**
* @brief The offset relative to the start of the bufferView in bytes.
*/
int64_t byteOffset = 0;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(AccessorSparseValues));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
return accum;
}
};
} // namespace CesiumGltf