ralpha-assets/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/AccessorSpec.h

205 lines
6.3 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/AccessorSparse.h>
#include <CesiumGltf/Library.h>
#include <CesiumGltf/NamedObject.h>
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
namespace CesiumGltf {
/**
* @brief A typed view into a buffer view that contains raw binary data.
*/
struct CESIUMGLTF_API AccessorSpec : public CesiumGltf::NamedObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Accessor";
/**
* @brief Known values for The datatype of the accessor's components.
*/
struct ComponentType {
/** @brief BYTE (`5120`) */
static constexpr int32_t BYTE = 5120;
/** @brief UNSIGNED_BYTE (`5121`) */
static constexpr int32_t UNSIGNED_BYTE = 5121;
/** @brief SHORT (`5122`) */
static constexpr int32_t SHORT = 5122;
/** @brief UNSIGNED_SHORT (`5123`) */
static constexpr int32_t UNSIGNED_SHORT = 5123;
/** @brief INT (`5124`) */
static constexpr int32_t INT = 5124;
/** @brief UNSIGNED_INT (`5125`) */
static constexpr int32_t UNSIGNED_INT = 5125;
/** @brief INT64 (`5134`) */
static constexpr int32_t INT64 = 5134;
/** @brief UNSIGNED_INT64 (`5135`) */
static constexpr int32_t UNSIGNED_INT64 = 5135;
/** @brief FLOAT (`5126`) */
static constexpr int32_t FLOAT = 5126;
/** @brief DOUBLE (`5130`) */
static constexpr int32_t DOUBLE = 5130;
};
/**
* @brief Known values for Specifies if the accessor's elements are scalars,
* vectors, or matrices.
*/
struct Type {
/** @brief `SCALAR` */
inline static const std::string SCALAR = "SCALAR";
/** @brief `VEC2` */
inline static const std::string VEC2 = "VEC2";
/** @brief `VEC3` */
inline static const std::string VEC3 = "VEC3";
/** @brief `VEC4` */
inline static const std::string VEC4 = "VEC4";
/** @brief `MAT2` */
inline static const std::string MAT2 = "MAT2";
/** @brief `MAT3` */
inline static const std::string MAT3 = "MAT3";
/** @brief `MAT4` */
inline static const std::string MAT4 = "MAT4";
};
/**
* @brief The index of the bufferView.
*
* The index of the buffer view. When undefined, the accessor **MUST** be
* initialized with zeros; `sparse` property or extensions **MAY** override
* zeros with actual values.
*/
int32_t bufferView = -1;
/**
* @brief The offset relative to the start of the buffer view in bytes.
*
* This **MUST** be a multiple of the size of the component datatype. This
* property **MUST NOT** be defined when `bufferView` is undefined.
*/
int64_t byteOffset = 0;
/**
* @brief The datatype of the accessor's components.
*
* Known values are defined in {@link ComponentType}.
*
*
* UNSIGNED_INT type **MUST NOT** be used for any accessor that is not
* referenced by `mesh.primitive.indices`.
*/
int32_t componentType = ComponentType::BYTE;
/**
* @brief Specifies whether integer data values are normalized before usage.
*
* Specifies whether integer data values are normalized (`true`) to [0, 1]
* (for unsigned types) or to [-1, 1] (for signed types) when they are
* accessed. This property **MUST NOT** be set to `true` for accessors with
* `FLOAT` or `UNSIGNED_INT` component type.
*/
bool normalized = false;
/**
* @brief The number of elements referenced by this accessor.
*
* The number of elements referenced by this accessor, not to be confused with
* the number of bytes or number of components.
*/
int64_t count = int64_t();
/**
* @brief Specifies if the accessor's elements are scalars, vectors, or
* matrices.
*
* Known values are defined in {@link Type}.
*
*/
std::string type = Type::SCALAR;
/**
* @brief Maximum value of each component in this accessor.
*
* Array elements **MUST** be treated as having the same data type as
* accessor's `componentType`. Both `min` and `max` arrays have the same
* length. The length is determined by the value of the `type` property; it
* can be 1, 2, 3, 4, 9, or 16.
*
* `normalized` property has no effect on array values: they always correspond
* to the actual values stored in the buffer. When the accessor is sparse,
* this property **MUST** contain maximum values of accessor data with sparse
* substitution applied.
*/
std::vector<double> max;
/**
* @brief Minimum value of each component in this accessor.
*
* Array elements **MUST** be treated as having the same data type as
* accessor's `componentType`. Both `min` and `max` arrays have the same
* length. The length is determined by the value of the `type` property; it
* can be 1, 2, 3, 4, 9, or 16.
*
* `normalized` property has no effect on array values: they always correspond
* to the actual values stored in the buffer. When the accessor is sparse,
* this property **MUST** contain minimum values of accessor data with sparse
* substitution applied.
*/
std::vector<double> min;
/**
* @brief Sparse storage of elements that deviate from their initialization
* value.
*/
std::optional<CesiumGltf::AccessorSparse> sparse;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(AccessorSpec));
accum += CesiumGltf::NamedObject::getSizeBytes() -
int64_t(sizeof(CesiumGltf::NamedObject));
accum += int64_t(sizeof(double) * this->max.capacity());
accum += int64_t(sizeof(double) * this->min.capacity());
if (this->sparse) {
accum += this->sparse->getSizeBytes() -
int64_t(sizeof(CesiumGltf::AccessorSparse));
}
return accum;
}
protected:
/**
* @brief This class is not meant to be instantiated directly. Use {@link Accessor} instead.
*/
AccessorSpec() = default;
friend struct Accessor;
};
} // namespace CesiumGltf