ralpha-assets/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/Capsule.h

52 lines
1.5 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
namespace CesiumGltf {
/**
* @brief Parameters describing a capsule shape.
*/
struct CESIUMGLTF_API Capsule final : public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Capsule";
/**
* @brief The distance between the centers of the two capping spheres of
* capsule.
*/
double height = 0.5;
/**
* @brief The radius of the sphere located at the bottom of the capsule (i.e.
* the sphere at the half-height along -Y)
*/
double radiusBottom = 0.25;
/**
* @brief The radius of the sphere located at the top of the capsule (i.e. the
* sphere at the half-height along +Y)
*/
double radiusTop = 0.25;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Capsule));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
return accum;
}
};
} // namespace CesiumGltf