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jamestagg 22cac6b96b Add kitchen sink structure with catalogue, recipes, and presets
Structure:
- RalphaData/catalogue/ - Machine-readable asset index with JSON schema
- RalphaData/recipes/ - Scene composition templates (living room, office, portrait)
- RalphaData/presets/ - Lighting, post-processing, camera presets
- RalphaData/scripts/ - Catalogue generation tooling
- Content/Ralpha/Assets/ - Folder structure for all asset categories

Key files:
- catalogue.schema.json - Asset metadata schema with tags, bounds, licensing
- recipe.schema.json - Scene composition schema with placement modes
- generate_catalogue.py - Asset indexing script
- LICENSE_POLICY.md - Asset provenance requirements

Updated .gitattributes to keep RalphaData in regular git (not LFS)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 15:34:14 -08:00
Config Add emissive material support and ocean/landscape commands 2026-01-15 23:20:47 -06:00
Plugins Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00
RalphaData Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00
.gitattributes Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00
.gitignore Initial UE5 project with RalphaPlugin 2026-01-14 16:35:00 -06:00
LICENSE_POLICY.md Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00
README.md Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00
Ralpha.uproject Add kitchen sink structure with catalogue, recipes, and presets 2026-01-20 15:34:14 -08:00

README.md

Ralpha UE5 - Kitchen Sink Asset Project

Comprehensive UE5 asset library and scene templates for AI-controlled rendering with Ralpha.

Quick Start

# Clone with LFS
git lfs install
git clone https://github.com/jamestagg/ralpha-ue5.git

# Open in UE5.4+
# File > Open Project > ralpha-ue5/Ralpha.uproject

Architecture

This repo contains assets only. The MCP plugin and tooling live in the main ralpha repo.

ralpha-ue5/          <- You are here (assets, templates, presets)
    │
    └── Plugins/RalphaPlugin/  <- Symlink to ralpha/plugin
            │
            ├── MCP Server (port 30010)
            └── 69 Command Handlers

ralpha/              <- Main repo (tooling, API, frontend)
    │
    ├── plugin/      <- UE5 plugin source
    ├── ralpha-api/  <- Backend API
    └── frontend/    <- Web interface

Repository Structure

ralpha-ue5/
├── RalphaData/                    # NOT in LFS - text/JSON files
│   ├── catalogue/
│   │   ├── catalogue.json         # Machine-readable asset index
│   │   └── catalogue.schema.json  # JSON schema
│   ├── thumbnails/                # Small preview images
│   ├── recipes/                   # Scene composition templates
│   │   ├── recipe.schema.json
│   │   ├── living_room_modern.json
│   │   ├── portrait_studio_white.json
│   │   └── office_corporate.json
│   ├── presets/
│   │   ├── lighting/              # Lighting configurations
│   │   ├── post/                  # Post-processing profiles
│   │   ├── scene/                 # Full scene configs
│   │   └── camera/                # Camera presets
│   └── scripts/
│       └── generate_catalogue.py  # Asset indexing tool
│
├── Content/                       # IN LFS - large binary files
│   └── Ralpha/
│       ├── Maps/                  # Template levels
│       │   ├── Template_Empty.umap
│       │   ├── Template_Studio.umap
│       │   ├── Template_Outdoor.umap
│       │   └── Template_Interior.umap
│       ├── Assets/                # Props, furniture, etc.
│       │   ├── Furniture/
│       │   ├── Electronics/
│       │   ├── Food/
│       │   ├── Vehicles/
│       │   ├── Nature/
│       │   └── ...
│       ├── Materials/
│       ├── HDRI/
│       └── LUTs/
│
└── Plugins/
    └── RalphaPlugin/              # Symlink to ralpha/plugin

Key Concepts

Template Maps vs Heavy Maps

Instead of 50+ bespoke maps, we use 4 templates + JSON presets:

Template Use Case
Template_Empty Bare minimum - sky + ground
Template_Studio Portrait/product - cyclorama + lights
Template_Outdoor Landscapes - terrain + atmosphere
Template_Interior Rooms - walls + ceiling + basic lighting

Scene variation comes from presets, not map duplication.

Recipe System

Recipes define composite scenes that can be spawned instantly:

{
  "recipe_id": "living_room_modern",
  "components": [
    {"asset": "sofa_modern_3seat", "position": "center"},
    {"asset": "coffee_table_rect", "position": "in_front_of:sofa"},
    {"asset": "tv_65inch", "position": "wall:opposite_sofa"}
  ],
  "lighting_preset": "Interior_Evening"
}

MCP command: {"type":"spawn_recipe","parameters":{"recipe":"living_room_modern"}}

Asset Catalogue

All assets are indexed in catalogue.json for programmatic discovery:

{
  "id": "sofa_modern_3seat",
  "name": "Modern 3-Seat Sofa",
  "category": "Furniture/Seating",
  "unreal_path": "/Game/Ralpha/Assets/Furniture/Seating/Sofa_Modern_3Seat",
  "tags": ["sofa", "couch", "seating", "modern", "living room"],
  "bounds": {"x": 220, "y": 90, "z": 85},
  "placement_modes": ["floor"]
}

MCP command: {"type":"search_catalogue","parameters":{"query":"modern sofa"}}

MCP Commands

These commands interface with this asset library:

Command Description
load_template Load a base template map
apply_scene_preset Apply lighting/post/camera preset
spawn_recipe Spawn a full scene composition
spawn_catalogue_item Spawn single asset from catalogue
search_catalogue Search assets by tags/name
get_version Get plugin + catalogue version

Asset Standards

All assets must meet these requirements:

  • Scale: 1 unit = 1 cm
  • Pivot: Bottom center (for floor items)
  • Collision: Present for interactive items
  • LODs: At least 2 levels for complex meshes
  • Materials: PBR with proper slots
  • Naming: Category_Type_Variant (e.g., Sofa_Modern_Grey)

Regenerating Catalogue

After adding assets, regenerate the catalogue:

cd ralpha-ue5
python RalphaData/scripts/generate_catalogue.py --scan-only

For full metadata extraction (requires UE Editor):

python RalphaData/scripts/generate_catalogue.py --project Ralpha.uproject --ue-path /path/to/UnrealEditor

License Policy

See LICENSE_POLICY.md for asset provenance requirements.

  • CC0/Public Domain: Preferred, no restrictions
  • CC-BY: Allowed, attribution in catalogue
  • Megascans: Allowed (free with UE)
  • Marketplace: Allowed for purchased assets
  • Restricted: Separate folder, excluded by default

Contributing

  1. Import asset following standards above
  2. Run generate_catalogue.py
  3. Add to appropriate recipe if applicable
  4. Submit PR with asset source/license info