ralpha-assets/Content/Building/Material/MaterialFunction
jamestagg 6bc508352a Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
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BuildingPost.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
DamageEdge.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GrimeBroad.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GrimeCrevice.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GrimeDrip.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GrimeGround.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
MatLayerBlend_CRN.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
MatLayerBlend_CRNM_replaceColor.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
Ramp.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
VariationColorHSV.uasset Add Matrix city structure: buildings, lighting, materials, textures, props 2026-03-12 15:07:04 -07:00
VariationNormRough.uasset Add Matrix city structure: buildings, lighting, materials, textures, props 2026-03-12 15:07:04 -07:00