Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom bindings, Environment, Gameplay, Input, Lookdev, UI, additional Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| Block | ||
| Glass | ||
| Metal | ||
| Paint | ||
| MI_Bldg_Base.uasset | ||
| MI_Bldg_Block.uasset | ||
| MI_Bldg_Glass.uasset | ||
| MI_Bldg_Metal.uasset | ||
| MI_Bldg_PaintedMetal.uasset | ||
| MI_Bldg_PaintedStone.uasset | ||