ralpha-assets/Content/Character/Player/Female/Hair/Cards
jamestagg 6bc508352a Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
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GR_Eyebrows_M_Thick_CardsAtlas_Attribute.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsAtlas_Coverage.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsAtlas_Depth.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsAtlas_Tangent.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsMesh_Group0_LOD0.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsMesh_Group0_LOD1.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsMesh_Group0_LOD2.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Eyebrows_M_Thick_CardsMesh_Group0_LOD3.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsAtlas_Attribute.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsAtlas_Coverage.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsAtlas_Depth.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsAtlas_Tangent.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsMesh_Group0_LOD0.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsMesh_Group0_LOD1.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsMesh_Group0_LOD2.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsMesh_Group0_LOD3.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
GR_Hair_S_Cornrows_CardsMesh_Group0_LOD4.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00