Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom bindings, Environment, Gameplay, Input, Lookdev, UI, additional Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| T_BonePosition.uasset | ||
| T_BoneRotation.uasset | ||
| T_BoneWeight.uasset | ||
| T_PlayerMale_Merged_Diffuse.uasset | ||
| T_PlayerMale_Merged_Normal.uasset | ||
| T_PlayerMale_Merged_Packed.uasset | ||
| head_micronormal_map.uasset | ||