Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom bindings, Environment, Gameplay, Input, Lookdev, UI, additional Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .. | ||
| MI | ||
| MPC | ||
| MaterialFunction | ||
| M_Veh_CarPaint.uasset | ||
| M_Veh_FullTexture.uasset | ||
| M_Veh_Glass.uasset | ||
| M_Veh_GlassThin.uasset | ||
| M_Veh_Opaque.uasset | ||
| M_WheelMotionBlur.uasset | ||
| PoliceSirenPlastic.uasset | ||
| default_material.uasset | ||