ralpha-assets/Content/Vehicle/vehCar_vehicle07
jamestagg 6bc508352a Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
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Animation Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
Material Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
Mesh Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
Physics Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
Skeleton Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
Texture Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
BP_vehCar_vehicle07.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
BP_vehCar_vehicle07_Sandbox.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
DA_deformable_vehCar_vehicle07.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
vehCar_vehicle07_ParkedVehicleAgentConfig.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
vehCar_vehicle07_TrafficVehicleAgentConfig.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00