- Brushify tropical maps and assets - Location levels: Balcony, Room, NeonCyber, RoomNight - HDRI collection (4K) - RalphaWorld and waterfall maps - Config updates Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| LVL_Alpine.umap | ||
| LVL_ArtGallery.umap | ||
| LVL_Balcony.umap | ||
| LVL_Balcony_Window.umap | ||
| LVL_Beach.umap | ||
| LVL_Bedroom_Bathroom.umap | ||
| LVL_Cafe.umap | ||
| LVL_Campsite.umap | ||
| LVL_Carpark.umap | ||
| LVL_ChefShow.umap | ||
| LVL_Church.umap | ||
| LVL_Desert.umap | ||
| LVL_Diner.umap | ||
| LVL_Elevator.umap | ||
| LVL_Farm.umap | ||
| LVL_Forest.umap | ||
| LVL_Garden.umap | ||
| LVL_Government.umap | ||
| LVL_Hallway.umap | ||
| LVL_Home.umap | ||
| LVL_Hotel.umap | ||
| LVL_Kitchen.umap | ||
| LVL_Kyoto.umap | ||
| LVL_Lightboard.umap | ||
| LVL_Medieval.umap | ||
| LVL_NeonCyber.umap | ||
| LVL_Nightclub.umap | ||
| LVL_Office.umap | ||
| LVL_Outback.umap | ||
| LVL_OverTheShoulder.umap | ||
| LVL_PoolSpa.umap | ||
| LVL_ProKitchen.umap | ||
| LVL_Pub.umap | ||
| LVL_Racer.umap | ||
| LVL_Rooftop.umap | ||
| LVL_Room.umap | ||
| LVL_RoomNight.umap | ||
| LVL_SafariZoo.umap | ||
| LVL_Starship.umap | ||
| LVL_Street.umap | ||
| LVL_Studio.umap | ||
| LVL_SubwayMetro.umap | ||
| LVL_Urban.umap | ||
| LVL_Warehouse.umap | ||
| LVL_Workshop_Garage.umap | ||
| LocationConfig.json | ||
| README.md | ||
README.md
Ralpha Location System
A "Disneyland-style" world with multiple themed locations that stream in/out as needed.
Quick Start
1. Create Location Levels in UE5
For each location, create a new level:
- File > New Level > Empty Level
- Save as:
Content/Maps/Locations/LVL_Beach.umapContent/Maps/Locations/LVL_Church.umapContent/Maps/Locations/LVL_Studio.umapContent/Maps/Locations/LVL_Home.umapContent/Maps/Locations/LVL_Urban.umapContent/Maps/Locations/LVL_Forest.umap
2. Create the Hub World
- File > New Level > Empty Level
- Save as
Content/Maps/RalphaWorld.umap - Add a simple ground plane
- Add paths/portals to each location direction
3. Configure Level Streaming (Optional)
If you want automatic streaming when walking around RalphaWorld:
- Open RalphaWorld
- Window > World Settings > Enable World Partition
- Create Level Instance actors for each location
- Set streaming distances in the LocationConfig.json
MCP Commands
List all locations
{"type": "list_locations"}
Load a location (stream in)
{"type": "load_location", "parameters": {"location_id": "beach"}}
Teleport camera to location
{"type": "teleport_to_location", "parameters": {"location_id": "beach"}}
Set active location (load + teleport)
{"type": "set_active_location", "parameters": {"location_id": "beach"}}
Open location level directly (exits hub world)
{"type": "open_location_level", "parameters": {"location_id": "beach"}}
Get locations by domain
{"type": "get_locations_by_domain", "parameters": {"domain": "SKY"}}
Location Configurations
| Location | ID | Domains | Best For |
|---|---|---|---|
| Beach Island | beach |
SKY, SEA, TERRAIN, LIGHTING | Ocean scenes, sunsets |
| Church District | church |
LIGHTING, OBJECTS, COMPOSITION | Interior lighting, architecture |
| Studio Backlot | studio |
LIGHTING, FACES, BODIES, COMPOSITION | Portraits, controlled lighting |
| Residential Home | home |
LIGHTING, OBJECTS, COMPOSITION | Interior scenes |
| Urban Downtown | urban |
SKY, LIGHTING, OBJECTS, COMPOSITION | Street scenes, cityscapes |
| Forest Wilderness | forest |
SKY, TERRAIN, FOG, LIGHTING | Nature, atmospheric shots |
Hub World Layout
CHURCH (2500, 4330)
|
STUDIO (-2500, 4330) |
\ | /
\ | /
\ | /
[ HUB CENTER ]
/ | \
/ | \
/ | \
HOME (-5000, 0) | BEACH (5000, 0)
|
URBAN (-2500, -4330)
|
FOREST (2500, -4330)
Each location is ~5000 units from the hub center, arranged in a hexagonal pattern.
Building Each Location
Beach Island
- Import: Ocean water body, sand landscape, palm trees
- Key props: Beach chairs, umbrellas, rocks, driftwood
- Lighting: Sun for golden hour, sky atmosphere
Church District
- Import: Gothic architecture kit
- Key props: Pews, altar, candles, stained glass
- Lighting: Dramatic light shafts through windows
Studio Backlot
- Build: Cyc wall (infinity cove), seamless backdrop
- Key props: Softboxes, C-stands, camera gear
- Lighting: 3-point setup, controllable rigs
Residential Home
- Import: Modular house kit, furniture pack
- Rooms: Living room, kitchen, bedroom, bathroom
- Lighting: Natural window light, practicals
Urban Downtown
- Import: Building facades, street props
- Key props: Vehicles, street lamps, signs, benches
- Lighting: Day/night variants, neon signs
Forest Wilderness
- Import: Tree packs (broadleaf, conifer), undergrowth
- Key props: Fallen logs, boulders, streams
- Lighting: Dappled light, fog atmosphere
FAB Asset Recommendations
Search these on FAB for each location:
Beach: "tropical beach", "palm tree", "ocean rocks" Church: "gothic architecture", "church interior", "stained glass" Studio: "photo studio", "lighting equipment" Home: "modern furniture", "interior props", "kitchen appliances" Urban: "city kit", "modular buildings", "street props" Forest: "broadleaf trees", "forest floor", "procedural foliage"
Tips
- Start simple - Block out each location with basic shapes first
- Use Level Instances - Edit once, update everywhere
- Test streaming - Ensure smooth transitions between locations
- Match scale - Keep consistent scale across all locations
- Shared assets - Put common assets in
Content/Assets/Shared/