ralpha-assets/Plugins/CesiumForUnreal/Source/ThirdParty/include/CesiumGltf/Cylinder.h

50 lines
1.4 KiB
C++

// This file was generated by generate-classes.
// DO NOT EDIT THIS FILE!
#pragma once
#include <CesiumGltf/Library.h>
#include <CesiumUtility/ExtensibleObject.h>
namespace CesiumGltf {
/**
* @brief Parameters describing a cylinder shape.
*/
struct CESIUMGLTF_API Cylinder final : public CesiumUtility::ExtensibleObject {
/**
* @brief The original name of this type.
*/
static constexpr const char* TypeName = "Cylinder";
/**
* @brief The height of the cylinder, centered along the Y axis.
*/
double height = 0.5;
/**
* @brief The radius of the bottom of the cylinder (the disk located along
* -Y.)
*/
double radiusBottom = 0.25;
/**
* @brief The radius of the top of the cylinder (the disk located along +Y.)
*/
double radiusTop = 0.25;
/**
* @brief Calculates the size in bytes of this object, including the contents
* of all collections, pointers, and strings. This will NOT include the size
* of any extensions attached to the object. Calling this method may be slow
* as it requires traversing the object's entire structure.
*/
int64_t getSizeBytes() const {
int64_t accum = 0;
accum += int64_t(sizeof(Cylinder));
accum += CesiumUtility::ExtensibleObject::getSizeBytes() -
int64_t(sizeof(CesiumUtility::ExtensibleObject));
return accum;
}
};
} // namespace CesiumGltf