66 lines
1001 B
C#
66 lines
1001 B
C#
// Copyright Ralpha Team. All Rights Reserved.
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using UnrealBuildTool;
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public class RalphaCore : ModuleRules
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{
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public RalphaCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Sockets",
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"Networking",
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"Json",
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"JsonUtilities",
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"RenderCore",
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"Renderer",
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"RHI",
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"ImageWrapper",
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"AssetRegistry",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Slate",
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"SlateCore",
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"CinematicCamera",
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"Water",
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"Landscape",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UnrealEd",
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"LevelEditor",
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});
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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