ralpha-assets/Plugins/RalphaPlugin/Source/RalphaEditor/RalphaEditor.Build.cs

53 lines
811 B
C#

// Copyright Ralpha Team. All Rights Reserved.
using UnrealBuildTool;
public class RalphaEditor : ModuleRules
{
public RalphaEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RalphaCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"EditorStyle",
"ToolMenus",
"LevelEditor",
"AssetRegistry",
"ContentBrowser",
"Projects",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}