38 lines
1002 B
C++
38 lines
1002 B
C++
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "Components/ActorComponent.h"
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#include "CesiumGlobeAnchoredActorComponent.generated.h"
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class UCesiumGlobeAnchorComponent;
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UCLASS(ClassGroup = "Cesium", Abstract)
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class CESIUMRUNTIME_API UCesiumGlobeAnchoredActorComponent
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: public UActorComponent {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintGetter)
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UCesiumGlobeAnchorComponent* GetGlobeAnchor();
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protected:
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virtual void OnRegister() override;
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virtual void BeginPlay() override;
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private:
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void ResolveGlobeAnchor();
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// The globe anchor attached to the same Actor as this component. Don't
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// save/load or copy this. It is set in BeginPlay and OnRegister.
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UPROPERTY(
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Category = "Cesium",
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BlueprintReadOnly,
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BlueprintGetter = GetGlobeAnchor,
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Transient,
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DuplicateTransient,
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TextExportTransient,
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Meta = (AllowPrivateAccess))
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UCesiumGlobeAnchorComponent* GlobeAnchor;
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};
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