ralpha-assets/Content/Vehicle/vehCar_vehicle13/Material/MI
jamestagg 6bc508352a Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
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MI_vehCar_vehicle13_0.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_1.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_2.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_3.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_3_ForceMask.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
MI_vehCar_vehicle13_4.uasset Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay 2026-03-12 15:14:55 -07:00
MI_vehCar_vehicle13_5.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_6.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_7.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_8.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_9.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_10.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_11.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_12.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_13.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_14.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_15.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_16.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_17.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_18.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_19.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_19_windshield_3.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_20.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_20_Fractured.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_21.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_22.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_23.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00
MI_vehCar_vehicle13_23_Fractured.uasset Add Matrix city characters, crowd, vehicles, combat animations 2026-03-12 15:09:56 -07:00