Add MetaHuman Niagara tick-group setting

Runtime endpoint: MetaHuman assets that require fx.Niagara.ForceLastTickGroup now have the project console variable set.

Human endpoint: the editor no longer needs to show the missing-project-settings banner for /Game/MetaHumans/Cen/BP_Cen after this config is applied.

Knowledge endpoint: the required MetaHuman project setting is recorded in Config/DefaultEngine.ini instead of being a manual editor prompt.

Product endpoint: MetaHuman renders can load with the expected Niagara tick behavior in the UE project used by the website/demo pipeline.

Distribution endpoint: the canonical UE project config carries the setting in ralpha-ue5.
This commit is contained in:
jamestagg 2026-05-18 13:03:23 -07:00
parent 864b66958c
commit a0b95bde80
1 changed files with 3 additions and 0 deletions

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@ -11,6 +11,9 @@ EditorStartupMap=/Game/Maps/Room
r.TemporalAA=1
r.SSR=1
[ConsoleVariables]
fx.Niagara.ForceLastTickGroup=1
[/Script/Engine.Engine]
GameSingletonClassName=None
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)