Add MetaHuman Niagara tick-group setting
Runtime endpoint: MetaHuman assets that require fx.Niagara.ForceLastTickGroup now have the project console variable set. Human endpoint: the editor no longer needs to show the missing-project-settings banner for /Game/MetaHumans/Cen/BP_Cen after this config is applied. Knowledge endpoint: the required MetaHuman project setting is recorded in Config/DefaultEngine.ini instead of being a manual editor prompt. Product endpoint: MetaHuman renders can load with the expected Niagara tick behavior in the UE project used by the website/demo pipeline. Distribution endpoint: the canonical UE project config carries the setting in ralpha-ue5.
This commit is contained in:
parent
864b66958c
commit
a0b95bde80
|
|
@ -11,6 +11,9 @@ EditorStartupMap=/Game/Maps/Room
|
|||
r.TemporalAA=1
|
||||
r.SSR=1
|
||||
|
||||
[ConsoleVariables]
|
||||
fx.Niagara.ForceLastTickGroup=1
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
GameSingletonClassName=None
|
||||
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
|
||||
|
|
|
|||
Loading…
Reference in New Issue