Mark CesiumForUnreal plugin Optional in project (deprecating project-level Cesium)
The CesiumForUnreal plugin was removed from Plugins/ on disk, but Ralpha.uproject still listed it as Enabled with no "Optional" flag — a hard project requirement UE can't satisfy, causing missing-modules/load instability (a likely contributor to editor crashes this session). Marking it "Optional": true so a missing Cesium no longer blocks project load. The engine-level Cesium install (Engine/Plugins/Marketplace) still satisfies the reference when present, and the C++ build already auto-disables Cesium (WITH_CESIUM=0) when the plugin is absent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -28,6 +28,10 @@
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"Name": "MovieRenderPipeline",
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"Enabled": true
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},
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{
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"Name": "OpenColorIO",
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"Enabled": true
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},
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{
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"Name": "RuntimeMetaHumanLipSync",
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"Enabled": false
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@ -55,7 +59,8 @@
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},
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{
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"Name": "CesiumForUnreal",
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"Enabled": true
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"Enabled": true,
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"Optional": true
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},
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{
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"Name": "CameraCalibrationCore",
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@ -64,6 +69,26 @@
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{
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"Name": "CameraCalibration",
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"Enabled": false
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},
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{
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"Name": "Bridge",
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"Enabled": true
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},
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{
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"Name": "Fab",
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"Enabled": true
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},
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{
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"Name": "FabLauncher",
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"Enabled": true
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},
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{
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"Name": "MetaHumanSDK",
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"Enabled": true
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},
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{
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"Name": "MetaHumanCharacter",
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"Enabled": true
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}
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]
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}
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}
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