jamestagg
1242159c47
Add more Megascans surfaces, MSPresets, substrate, custom, audio
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:26:02 -07:00
jamestagg
2f241c5286
Add Electric Dreams assets: Megascans, audio, FX, substrate, meshes
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:04:05 -07:00
jamestagg
cd7810e1e1
Add Matrix city props, Megascans, materials, audio, effects, vehicles, environment
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Props, Megascans surfaces, materials, additional audio,
effects, vehicle variants, environment, textures, MSPresets,
road assets, HDA
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:36:52 -07:00
jamestagg
6bc508352a
Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
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Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
jamestagg
9a6725b3b9
Add Matrix city audio assets
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:08:11 -07:00
jamestagg
4942a44763
Add migrated content from Valley, ArchVis, and WesterTown
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- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients
- ArchVis: Architectural visualization assets
- WesterTown: Western desert town environment
- Audio, Blueprints, BroadcastStudio, KiteDemo content
- New room maps and water plane assets
- FAB shopping list for future downloads
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:13:35 -08:00