jamestagg
874fae980f
Add license fields to all 25 benchmark metadata files + archive outputs/scores
...
Licensing audit of all benchmark reference images:
- 10 own-work (CC BY-NC 4.0): sunset-oswego, spaghetti, alysson,
jamest-seated/standing, dbrin-xian, portrait-2007, lasergirls,
sunset-2007, tappan-zee-sunset
- 1 flickr (VERIFY license): paris-eiffel
- 3 fair-use (internal benchmarking only): joi-close, joi-wide, blade-runner
- 1 needs-license: distracted-boyfriend (iStock/Antonio Guillem)
- 9 unknown provenance: fiery-silhouette, city-sunrise, golden-hour-clouds,
mojave-twilight, san-diego-sunset, sunset-dramatic, ocean-horizon,
mountain, fog
- 1 placeholder: central-park (no image yet)
Also archived benchmark outputs (270 files) and scores (30 files) from
ralpha repo — all benchmark data now lives in ralpha-ue5.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 09:11:12 -07:00
jamestagg
89e1826ae4
Add new brain maps and update catalogue knowledge
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:56:35 -07:00
jamestagg
3c390c0884
Add new maps and imported meshes
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 13:45:42 -07:00
jamestagg
bce52109f8
Add African Animals asset pack
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 13:45:33 -07:00
jamestagg
8441737eac
Add Suburb Neighborhood House Pack and new maps
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 16:38:09 -07:00
jamestagg
f8f13f8b5b
Add Hotel Corridor and new maps
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 14:52:10 -07:00
jamestagg
72d57eefd2
Add new maps, Fab assets, WaterMill, Street, Starship, training sets, benchmarks
...
40 new maps, imported meshes, Fab camping/medieval tents,
WaterMill, Street, Starship, bateaux training references,
benchmark sky references, GeneratedAssets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 13:09:23 -07:00
jamestagg
2a596d0f35
Add rope bridge, new maps, imported meshes, training sets, benchmark
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 10:27:40 -07:00
jamestagg
cee25cf760
Add Virtual Set and Virtual Studio Kit assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:01:07 -07:00
jamestagg
1242159c47
Add more Megascans surfaces, MSPresets, substrate, custom, audio
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:26:02 -07:00
jamestagg
2f241c5286
Add Electric Dreams assets: Megascans, audio, FX, substrate, meshes
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:04:05 -07:00
jamestagg
6e9a9d5ea3
Add Smugglers Cove, RockHair, HoloDisplay, Boats, new textures and materials
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 22:00:41 -07:00
jamestagg
e59cb4d995
cave
2026-03-15 16:31:21 -07:00
jamestagg
724fad975f
Add Hillside demo, Tiki Island, ExternalAssets, Megascans, MSPresets, Cinematics
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 14:44:47 -07:00
jamestagg
375be8972d
misc buildings
2026-03-13 10:07:36 -07:00
jamestagg
1f545ee6f1
Add 30 missing Houdini building definition files (.bdf)
...
Manually copied from CitySample — UE migration tool skips non-UE file types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 19:46:08 -07:00
jamestagg
34535aebde
Add Matrix city Environment assets (re-migrated)
...
2,154 Environment files that were missing from the initial
CitySample migration which failed at ~91% completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 19:42:16 -07:00
jamestagg
cd7810e1e1
Add Matrix city props, Megascans, materials, audio, effects, vehicles, environment
...
Props, Megascans surfaces, materials, additional audio,
effects, vehicle variants, environment, textures, MSPresets,
road assets, HDA
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:36:52 -07:00
jamestagg
67e39e7210
Add Matrix city buildings batch 2: CH types A-I, NY, SF variants
...
~5,300 building assets including all CH building types,
New York and San Francisco building variants, roof and window materials
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:35:32 -07:00
jamestagg
6bc508352a
Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
...
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
jamestagg
e535d779a6
Add Matrix city maps, effects, first person, external actors/objects
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:11:05 -07:00
jamestagg
c9753f13cf
Add Matrix city characters, crowd, vehicles, combat animations
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:09:56 -07:00
jamestagg
9a6725b3b9
Add Matrix city audio assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:08:11 -07:00
jamestagg
942d47f3de
Add Matrix city structure: buildings, lighting, materials, textures, props
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:07:04 -07:00
jamestagg
ae8c65f4ed
Add 20 asset packs: ScienceLab, RuralAustralia, Downtown West, and more
...
ScienceLab, Roadside Construction, RuralAustralia, PN WildBerries,
PN Pandanus, PN GroundFoliage, PN FoliageCollection, BrackenFern,
Nimikko WesternTown, MSPresets, LP GenericProps, LowerSector,
KitchenAssets, Japanese Furniture Modern, Free Furniture Pack,
European Beech, EF Grounds, Dynamic Laser System, Downtown West, Bunker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 17:30:47 -07:00
jamestagg
e44aeffe8d
Add Factory Pack, Dead Hills Landscape, Automotive Materials
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:50:02 -07:00
jamestagg
81e75898f0
Add CAA Snow, Platformer Underworld, new brain maps, update catalogue
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:16:38 -07:00
jamestagg
02e5d94ca3
Add London environment and Brushify additions
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:59 -07:00
jamestagg
6a6f79a601
Add asset packs: Yucca, Stylized Log Cabin, Office Pack, Cookies
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:05 -07:00
jamestagg
436cd7202b
Add misc files: cinematics, screenshots, catalogue variants, extras
...
Kitchen volume screenshots, Cat.png, asset packs doc,
Cinematics, Developers, Generated folders, Extra,
and catalogue backup/knowledge files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:45:06 -07:00
jamestagg
a8e9172e60
Add Cesium for Unreal plugin and settings
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:42 -07:00
jamestagg
b91cc33360
Add new maps: brain iterations, sunset tests, Paris, pasta demos
...
~228 new map files including brain_* generation iterations,
sunset test variants, Paris, spaghetti/pasta demos, render tests,
and Brushify tropical maps
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:08 -07:00
jamestagg
09e97da25d
Add imported meshes: tile assets and food models
...
~150 tile meshes and carbonara/pasta food models (bitten forkful,
boiling pot, fork with pasta, pancetta, parmesan, plated carbonara,
raw eggs, raw spaghetti, sizzling pan)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:50 -07:00
jamestagg
b0e000961f
Add new marketplace asset packs
...
AdvancedGlassPack, Animalia, CityPark, Iceland Environment,
KitchenCombo, Megaplant Library, OldFurniturePack, Paris,
RestaurantScene, SubstrateMaterials, UltimateRealisticVegetables,
UltraDynamicSky, London Plane Tree
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:26 -07:00
jamestagg
eb3d544200
Update existing materials, maps, and mesh assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:41:42 -07:00
jamestagg
d66c5072dc
Update project config, engine settings, and asset catalogue
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:40:33 -07:00
jamestagg
28ebb24f70
massive Asset Dump increased usage
2026-03-11 10:16:23 -07:00
jamestagg
95808c6cd3
Add Brushify tropical, location levels, HDRIs, and RalphaWorld
...
- Brushify tropical maps and assets
- Location levels: Balcony, Room, NeonCyber, RoomNight
- HDRI collection (4K)
- RalphaWorld and waterfall maps
- Config updates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 18:45:49 -08:00
jamestagg
56aa6b5335
Add AncientContent assets
...
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 01:38:50 -08:00
jamestagg
4942a44763
Add migrated content from Valley, ArchVis, and WesterTown
...
- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients
- ArchVis: Architectural visualization assets
- WesterTown: Western desert town environment
- Audio, Blueprints, BroadcastStudio, KiteDemo content
- New room maps and water plane assets
- FAB shopping list for future downloads
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:13:35 -08:00
jamestagg
7f0526de0e
Move UE project to repo root for standard structure
...
- Move Ralpha.uproject to root
- Move Config/, Content/, Plugins/ to root
- Fixes Epic Launcher project detection
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 15:12:56 -08:00
jamestagg
b6786cf173
Restructure project and expand RalphaData content
...
- Remove legacy UE5 config files and project scaffolding
- Add new Ralpha directory structure
- Add new recipes: bedroom, cafe, dining, gym, home office, kitchen, outdoor, portrait studio, retail
- Add post-processing presets and scene presets
- Add catalogue, HDRIs, LUTs, and metahumans data
- Update generate_catalogue script and existing recipes
- Add asset sourcing checklist
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 13:36:50 -08:00
jamestagg
ad72081760
Add droplet sync and startup scripts
...
- droplet-sync.sh: Syncs assets from LFS repo on boot
- ralpha-ue5.service: Systemd service for auto-start
- droplet-setup-ue5-project.sh: One-time setup script
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:27:30 -08:00
jamestagg
22cac6b96b
Add kitchen sink structure with catalogue, recipes, and presets
...
Structure:
- RalphaData/catalogue/ - Machine-readable asset index with JSON schema
- RalphaData/recipes/ - Scene composition templates (living room, office, portrait)
- RalphaData/presets/ - Lighting, post-processing, camera presets
- RalphaData/scripts/ - Catalogue generation tooling
- Content/Ralpha/Assets/ - Folder structure for all asset categories
Key files:
- catalogue.schema.json - Asset metadata schema with tags, bounds, licensing
- recipe.schema.json - Scene composition schema with placement modes
- generate_catalogue.py - Asset indexing script
- LICENSE_POLICY.md - Asset provenance requirements
Updated .gitattributes to keep RalphaData in regular git (not LFS)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 15:34:14 -08:00
jamestagg
cd3dd56f26
Add emissive material support and ocean/landscape commands
...
New MCP commands:
- set_actor_emissive_material: Apply glowing materials for sun, lights, screens
- spawn_ocean: Create WaterBodyOcean actor (requires Water plugin)
- set_ocean_waves: Configure Gerstner wave parameters
- create_landscape: Add minimal landscape for Water plugin support
Improvements:
- SceneCapture2D now renders atmosphere with correct ShowFlags
- DirectionalLight configured as atmosphere sun (SetAtmosphereSunLight)
- Added Water and Landscape module dependencies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 23:20:47 -06:00
jamestagg
a568b60783
Add material assignment commands for runtime material control
...
- Add set_actor_material command to apply existing materials to actors
- Add set_actor_simple_material command to create dynamic materials
with customizable base color, metallic, and roughness properties
- Enables water-like reflective surfaces without pre-made assets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 21:06:04 -06:00
jamestagg
0a9ce7b371
Add setup_scene command for automated scene setup
...
The setup_scene command creates all required actors for rendering control:
- PostProcessVolume (unbound, with auto-exposure override)
- DirectionalLight (sun)
- SkyLight
- ExponentialHeightFog
- CineCameraActor
This allows full AI control without manual UE5 setup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 17:22:39 -06:00
jamestagg
bc15fac02e
Auto-start MCP server + editor config updates
2026-01-14 17:09:00 -06:00
jamestagg
8a4b9a3f06
Initial UE5 project with RalphaPlugin
...
- UE5.7 project configured with LFS for binary assets
- RalphaPlugin for MCP-based AI rendering control
- Ready for content creation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 16:35:00 -06:00