Pairs with ralpha f18a7095d: the night-sky handlers control a
CelestialVaultDaySequenceActor via reflection, which only exists when the
CelestialVault plugin is loaded. Without these enabled, set_night_sky rendered
a black frame. DaySequence is CelestialVault's time-of-day dependency.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CesiumForUnreal plugin was removed from Plugins/ on disk, but Ralpha.uproject
still listed it as Enabled with no "Optional" flag — a hard project requirement
UE can't satisfy, causing missing-modules/load instability (a likely contributor
to editor crashes this session). Marking it "Optional": true so a missing Cesium
no longer blocks project load. The engine-level Cesium install
(Engine/Plugins/Marketplace) still satisfies the reference when present, and the
C++ build already auto-disables Cesium (WITH_CESIUM=0) when the plugin is absent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New MCP commands:
- set_actor_emissive_material: Apply glowing materials for sun, lights, screens
- spawn_ocean: Create WaterBodyOcean actor (requires Water plugin)
- set_ocean_waves: Configure Gerstner wave parameters
- create_landscape: Add minimal landscape for Water plugin support
Improvements:
- SceneCapture2D now renders atmosphere with correct ShowFlags
- DirectionalLight configured as atmosphere sun (SetAtmosphereSunLight)
- Added Water and Landscape module dependencies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- UE5.7 project configured with LFS for binary assets
- RalphaPlugin for MCP-based AI rendering control
- Ready for content creation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>