32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#include "CesiumCompat.h"
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#include "CesiumCommon.h"
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#include "Materials/MaterialRelevance.h"
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FSceneInterfaceWrapper::FSceneInterfaceWrapper(
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FSceneInterface* InSceneInterface) {
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#if ENGINE_VERSION_5_7_OR_HIGHER
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this->ShaderPlatform = InSceneInterface->GetShaderPlatform();
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#endif
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this->RHIFeatureLevelType = InSceneInterface->GetFeatureLevel();
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}
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FMaterialRelevance FSceneInterfaceWrapper::GetMaterialRelevance(
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UMeshComponent* InMeshComponent) const {
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#if ENGINE_VERSION_5_7_OR_HIGHER
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return InMeshComponent->GetMaterialRelevance(this->ShaderPlatform);
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#else
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return InMeshComponent->GetMaterialRelevance(this->RHIFeatureLevelType);
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#endif
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}
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void ALevelInstance_SetDesiredRuntimeBehavior(
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ALevelInstance* Instance,
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ELevelInstanceRuntimeBehavior RuntimeBehavior) {
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#if WITH_EDITORONLY_DATA && ENGINE_VERSION_5_7_OR_HIGHER
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Instance->SetDesiredRuntimeBehavior(RuntimeBehavior);
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#elif WITH_EDITORONLY_DATA
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Instance->DesiredRuntimeBehavior = RuntimeBehavior;
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#endif
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}
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