105 lines
5.9 KiB
INI
105 lines
5.9 KiB
INI
[URL]
|
|
GameName=RealisticRendering
|
|
|
|
[/Script/EngineSettings.GameMapsSettings]
|
|
GameDefaultMap=/Game/Maps/Room
|
|
GameStartupMap=/Game/Maps/Room
|
|
EditorStartupMap=/Game/Maps/Room
|
|
|
|
[SystemSettings]
|
|
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
|
|
r.TemporalAA=1
|
|
r.SSR=1
|
|
|
|
[/Script/Engine.Engine]
|
|
GameSingletonClassName=None
|
|
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
|
|
-LightComplexityColors=(R=0,G=0,B=0,A=1)
|
|
-LightComplexityColors=(R=0,G=255,B=0,A=1)
|
|
-LightComplexityColors=(R=63,G=191,B=0,A=1)
|
|
-LightComplexityColors=(R=127,G=127,B=0,A=1)
|
|
-LightComplexityColors=(R=191,G=63,B=0,A=1)
|
|
-LightComplexityColors=(R=255,G=0,B=0,A=1)
|
|
+LightComplexityColors=(B=0,G=0,R=0,A=1)
|
|
+LightComplexityColors=(B=0,G=255,R=0,A=1)
|
|
+LightComplexityColors=(B=0,G=191,R=63,A=1)
|
|
+LightComplexityColors=(B=0,G=127,R=127,A=1)
|
|
+LightComplexityColors=(B=0,G=63,R=191,A=1)
|
|
+LightComplexityColors=(B=0,G=0,R=255,A=1)
|
|
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
|
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
|
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
|
-ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
|
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
|
|
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
|
|
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
|
|
+ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
|
|
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
|
|
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
|
|
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
|
|
-StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
|
|
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
|
|
+StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
|
|
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
|
|
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
|
|
-StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
|
|
-StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
|
|
-StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
|
|
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
|
|
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
|
|
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
|
|
NearClipPlane=2.000000
|
|
bEnableEditorPSysRealtimeLOD=False
|
|
bSmoothFrameRate=False
|
|
MeshLODRange=0.000000
|
|
PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
|
|
DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
|
|
bSuppressMapWarnings=False
|
|
bCookSeparateSharedMPGameContent=False
|
|
bDisableAILogging=False
|
|
bEnableVisualLogRecordingOnStart=0
|
|
|
|
[/Script/Engine.RendererSettings]
|
|
r.MobileHDR=True
|
|
r.AllowOcclusionQueries=False
|
|
r.MinScreenRadiusForLights=0.030000
|
|
r.MinScreenRadiusForDepthPrepass=0.030000
|
|
r.PrecomputedVisibilityWarning=False
|
|
r.TextureStreaming=True
|
|
Compat.UseDXT5NormalMaps=False
|
|
r.AllowStaticLighting=True
|
|
r.Shadow.DistanceFieldPenumbraSize=0.050000
|
|
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
|
r.SeparateTranslucency=False
|
|
r.CustomDepth=1
|
|
r.EarlyZPass=3
|
|
r.EarlyZPassMovable=False
|
|
r.ClearSceneMethod=1
|
|
r.MSAA.CompositingSampleCount=4
|
|
r.WireframeCullThreshold=5.000000
|
|
|
|
[/Script/Engine.CollisionProfile]
|
|
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))
|