ralpha-assets/Config/DefaultEngine.ini

105 lines
5.9 KiB
INI

[URL]
GameName=RealisticRendering
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/Room
GameStartupMap=/Game/Maps/Room
EditorStartupMap=/Game/Maps/Room
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
r.TemporalAA=1
r.SSR=1
[/Script/Engine.Engine]
GameSingletonClassName=None
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
-LightComplexityColors=(R=0,G=0,B=0,A=1)
-LightComplexityColors=(R=0,G=255,B=0,A=1)
-LightComplexityColors=(R=63,G=191,B=0,A=1)
-LightComplexityColors=(R=127,G=127,B=0,A=1)
-LightComplexityColors=(R=191,G=63,B=0,A=1)
-LightComplexityColors=(R=255,G=0,B=0,A=1)
+LightComplexityColors=(B=0,G=0,R=0,A=1)
+LightComplexityColors=(B=0,G=255,R=0,A=1)
+LightComplexityColors=(B=0,G=191,R=63,A=1)
+LightComplexityColors=(B=0,G=127,R=127,A=1)
+LightComplexityColors=(B=0,G=63,R=191,A=1)
+LightComplexityColors=(B=0,G=0,R=255,A=1)
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
-ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
-ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
-ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
-ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
-ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
-ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
-ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
+ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
+ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
+ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
-StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
-StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
-StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
+StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
+StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
+StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
-StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
-StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
-StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
NearClipPlane=2.000000
bEnableEditorPSysRealtimeLOD=False
bSmoothFrameRate=False
MeshLODRange=0.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
bSuppressMapWarnings=False
bCookSeparateSharedMPGameContent=False
bDisableAILogging=False
bEnableVisualLogRecordingOnStart=0
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.AllowOcclusionQueries=False
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=True
r.Shadow.DistanceFieldPenumbraSize=0.050000
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=False
r.CustomDepth=1
r.EarlyZPass=3
r.EarlyZPassMovable=False
r.ClearSceneMethod=1
r.MSAA.CompositingSampleCount=4
r.WireframeCullThreshold=5.000000
[/Script/Engine.CollisionProfile]
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))