5.9 KiB
Ralpha UE5 - Kitchen Sink Asset Project
Comprehensive UE5 asset library and scene templates for AI-controlled rendering with Ralpha.
Quick Start
# Clone with LFS
git lfs install
git clone https://github.com/jamestagg/ralpha-ue5.git
# Open in UE5.4+
# File > Open Project > ralpha-ue5/Ralpha.uproject
Architecture
This repo contains assets only. The MCP plugin and tooling live in the main ralpha repo.
ralpha-ue5/ <- You are here (assets, templates, presets)
│
└── Plugins/RalphaPlugin/ <- Symlink to ralpha/plugin
│
├── MCP Server (port 30010)
└── 69 Command Handlers
ralpha/ <- Main repo (tooling, API, frontend)
│
├── plugin/ <- UE5 plugin source
├── ralpha-api/ <- Backend API
└── frontend/ <- Web interface
Repository Structure
ralpha-ue5/
├── RalphaData/ # NOT in LFS - text/JSON files
│ ├── catalogue/
│ │ ├── catalogue.json # Machine-readable asset index
│ │ └── catalogue.schema.json # JSON schema
│ ├── thumbnails/ # Small preview images
│ ├── recipes/ # Scene composition templates
│ │ ├── recipe.schema.json
│ │ ├── living_room_modern.json
│ │ ├── portrait_studio_white.json
│ │ └── office_corporate.json
│ ├── presets/
│ │ ├── lighting/ # Lighting configurations
│ │ ├── post/ # Post-processing profiles
│ │ ├── scene/ # Full scene configs
│ │ └── camera/ # Camera presets
│ └── scripts/
│ └── generate_catalogue.py # Asset indexing tool
│
├── Content/ # IN LFS - large binary files
│ └── Ralpha/
│ ├── Maps/ # Template levels
│ │ ├── Template_Empty.umap
│ │ ├── Template_Studio.umap
│ │ ├── Template_Outdoor.umap
│ │ └── Template_Interior.umap
│ ├── Assets/ # Props, furniture, etc.
│ │ ├── Furniture/
│ │ ├── Electronics/
│ │ ├── Food/
│ │ ├── Vehicles/
│ │ ├── Nature/
│ │ └── ...
│ ├── Materials/
│ ├── HDRI/
│ └── LUTs/
│
└── Plugins/
└── RalphaPlugin/ # Symlink to ralpha/plugin
Key Concepts
Template Maps vs Heavy Maps
Instead of 50+ bespoke maps, we use 4 templates + JSON presets:
| Template | Use Case |
|---|---|
Template_Empty |
Bare minimum - sky + ground |
Template_Studio |
Portrait/product - cyclorama + lights |
Template_Outdoor |
Landscapes - terrain + atmosphere |
Template_Interior |
Rooms - walls + ceiling + basic lighting |
Scene variation comes from presets, not map duplication.
Recipe System
Recipes define composite scenes that can be spawned instantly:
{
"recipe_id": "living_room_modern",
"components": [
{"asset": "sofa_modern_3seat", "position": "center"},
{"asset": "coffee_table_rect", "position": "in_front_of:sofa"},
{"asset": "tv_65inch", "position": "wall:opposite_sofa"}
],
"lighting_preset": "Interior_Evening"
}
MCP command: {"type":"spawn_recipe","parameters":{"recipe":"living_room_modern"}}
Asset Catalogue
All assets are indexed in catalogue.json for programmatic discovery:
{
"id": "sofa_modern_3seat",
"name": "Modern 3-Seat Sofa",
"category": "Furniture/Seating",
"unreal_path": "/Game/Ralpha/Assets/Furniture/Seating/Sofa_Modern_3Seat",
"tags": ["sofa", "couch", "seating", "modern", "living room"],
"bounds": {"x": 220, "y": 90, "z": 85},
"placement_modes": ["floor"]
}
MCP command: {"type":"search_catalogue","parameters":{"query":"modern sofa"}}
MCP Commands
These commands interface with this asset library:
| Command | Description |
|---|---|
load_template |
Load a base template map |
apply_scene_preset |
Apply lighting/post/camera preset |
spawn_recipe |
Spawn a full scene composition |
spawn_catalogue_item |
Spawn single asset from catalogue |
search_catalogue |
Search assets by tags/name |
get_version |
Get plugin + catalogue version |
Asset Standards
All assets must meet these requirements:
- Scale: 1 unit = 1 cm
- Pivot: Bottom center (for floor items)
- Collision: Present for interactive items
- LODs: At least 2 levels for complex meshes
- Materials: PBR with proper slots
- Naming:
Category_Type_Variant(e.g.,Sofa_Modern_Grey)
Regenerating Catalogue
After adding assets, regenerate the catalogue:
cd ralpha-ue5
python RalphaData/scripts/generate_catalogue.py --scan-only
For full metadata extraction (requires UE Editor):
python RalphaData/scripts/generate_catalogue.py --project Ralpha.uproject --ue-path /path/to/UnrealEditor
License Policy
See LICENSE_POLICY.md for asset provenance requirements.
- CC0/Public Domain: Preferred, no restrictions
- CC-BY: Allowed, attribution in catalogue
- Megascans: Allowed (free with UE)
- Marketplace: Allowed for purchased assets
- Restricted: Separate folder, excluded by default
Related Repositories
- ralpha - Main tooling, plugin, API
- ralpha-ue5-metahumans - MetaHuman characters (optional)
Contributing
- Import asset following standards above
- Run
generate_catalogue.py - Add to appropriate recipe if applicable
- Submit PR with asset source/license info