ralpha-assets/Config
jamestagg a0b95bde80 Add MetaHuman Niagara tick-group setting
Runtime endpoint: MetaHuman assets that require fx.Niagara.ForceLastTickGroup now have the project console variable set.

Human endpoint: the editor no longer needs to show the missing-project-settings banner for /Game/MetaHumans/Cen/BP_Cen after this config is applied.

Knowledge endpoint: the required MetaHuman project setting is recorded in Config/DefaultEngine.ini instead of being a manual editor prompt.

Product endpoint: MetaHuman renders can load with the expected Niagara tick behavior in the UE project used by the website/demo pipeline.

Distribution endpoint: the canonical UE project config carries the setting in ralpha-ue5.
2026-05-18 13:03:23 -07:00
..
Windows Move UE project to repo root for standard structure 2026-01-27 15:12:56 -08:00
DefaultEditor.ini Add migrated content from Valley, ArchVis, and WesterTown 2026-01-27 19:13:35 -08:00
DefaultEditorPerProjectUserSettings.ini Add Brushify tropical, location levels, HDRIs, and RalphaWorld 2026-02-02 18:45:49 -08:00
DefaultEditorSettings.ini Move UE project to repo root for standard structure 2026-01-27 15:12:56 -08:00
DefaultEngine.ini Add MetaHuman Niagara tick-group setting 2026-05-18 13:03:23 -07:00
DefaultGame.ini Update project config, engine settings, and asset catalogue 2026-03-11 11:40:33 -07:00
DefaultInput.ini Add Brushify tropical, location levels, HDRIs, and RalphaWorld 2026-02-02 18:45:49 -08:00
DefaultLightmass.ini Move UE project to repo root for standard structure 2026-01-27 15:12:56 -08:00
DefaultVirtualProductionUtilities.ini Move UE project to repo root for standard structure 2026-01-27 15:12:56 -08:00