Runtime endpoint: MetaHuman assets that require fx.Niagara.ForceLastTickGroup now have the project console variable set. Human endpoint: the editor no longer needs to show the missing-project-settings banner for /Game/MetaHumans/Cen/BP_Cen after this config is applied. Knowledge endpoint: the required MetaHuman project setting is recorded in Config/DefaultEngine.ini instead of being a manual editor prompt. Product endpoint: MetaHuman renders can load with the expected Niagara tick behavior in the UE project used by the website/demo pipeline. Distribution endpoint: the canonical UE project config carries the setting in ralpha-ue5. |
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| .. | ||
| Windows | ||
| DefaultEditor.ini | ||
| DefaultEditorPerProjectUserSettings.ini | ||
| DefaultEditorSettings.ini | ||
| DefaultEngine.ini | ||
| DefaultGame.ini | ||
| DefaultInput.ini | ||
| DefaultLightmass.ini | ||
| DefaultVirtualProductionUtilities.ini | ||