Commit Graph

26 Commits

Author SHA1 Message Date
jamestagg 942d47f3de Add Matrix city structure: buildings, lighting, materials, textures, props
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:07:04 -07:00
jamestagg ae8c65f4ed Add 20 asset packs: ScienceLab, RuralAustralia, Downtown West, and more
ScienceLab, Roadside Construction, RuralAustralia, PN WildBerries,
PN Pandanus, PN GroundFoliage, PN FoliageCollection, BrackenFern,
Nimikko WesternTown, MSPresets, LP GenericProps, LowerSector,
KitchenAssets, Japanese Furniture Modern, Free Furniture Pack,
European Beech, EF Grounds, Dynamic Laser System, Downtown West, Bunker

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 17:30:47 -07:00
jamestagg e44aeffe8d Add Factory Pack, Dead Hills Landscape, Automotive Materials
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:50:02 -07:00
jamestagg 81e75898f0 Add CAA Snow, Platformer Underworld, new brain maps, update catalogue
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:16:38 -07:00
jamestagg 02e5d94ca3 Add London environment and Brushify additions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:59 -07:00
jamestagg 6a6f79a601 Add asset packs: Yucca, Stylized Log Cabin, Office Pack, Cookies
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:05 -07:00
jamestagg 436cd7202b Add misc files: cinematics, screenshots, catalogue variants, extras
Kitchen volume screenshots, Cat.png, asset packs doc,
Cinematics, Developers, Generated folders, Extra,
and catalogue backup/knowledge files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:45:06 -07:00
jamestagg a8e9172e60 Add Cesium for Unreal plugin and settings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:42 -07:00
jamestagg b91cc33360 Add new maps: brain iterations, sunset tests, Paris, pasta demos
~228 new map files including brain_* generation iterations,
sunset test variants, Paris, spaghetti/pasta demos, render tests,
and Brushify tropical maps

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:08 -07:00
jamestagg 09e97da25d Add imported meshes: tile assets and food models
~150 tile meshes and carbonara/pasta food models (bitten forkful,
boiling pot, fork with pasta, pancetta, parmesan, plated carbonara,
raw eggs, raw spaghetti, sizzling pan)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:50 -07:00
jamestagg b0e000961f Add new marketplace asset packs
AdvancedGlassPack, Animalia, CityPark, Iceland Environment,
KitchenCombo, Megaplant Library, OldFurniturePack, Paris,
RestaurantScene, SubstrateMaterials, UltimateRealisticVegetables,
UltraDynamicSky, London Plane Tree

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:26 -07:00
jamestagg eb3d544200 Update existing materials, maps, and mesh assets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:41:42 -07:00
jamestagg d66c5072dc Update project config, engine settings, and asset catalogue
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:40:33 -07:00
jamestagg 28ebb24f70 massive Asset Dump increased usage 2026-03-11 10:16:23 -07:00
jamestagg 95808c6cd3 Add Brushify tropical, location levels, HDRIs, and RalphaWorld
- Brushify tropical maps and assets
- Location levels: Balcony, Room, NeonCyber, RoomNight
- HDRI collection (4K)
- RalphaWorld and waterfall maps
- Config updates

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 18:45:49 -08:00
jamestagg 56aa6b5335 Add AncientContent assets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 01:38:50 -08:00
jamestagg 4942a44763 Add migrated content from Valley, ArchVis, and WesterTown
- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients
- ArchVis: Architectural visualization assets
- WesterTown: Western desert town environment
- Audio, Blueprints, BroadcastStudio, KiteDemo content
- New room maps and water plane assets
- FAB shopping list for future downloads

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:13:35 -08:00
jamestagg 7f0526de0e Move UE project to repo root for standard structure
- Move Ralpha.uproject to root
- Move Config/, Content/, Plugins/ to root
- Fixes Epic Launcher project detection

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 15:12:56 -08:00
jamestagg b6786cf173 Restructure project and expand RalphaData content
- Remove legacy UE5 config files and project scaffolding
- Add new Ralpha directory structure
- Add new recipes: bedroom, cafe, dining, gym, home office, kitchen, outdoor, portrait studio, retail
- Add post-processing presets and scene presets
- Add catalogue, HDRIs, LUTs, and metahumans data
- Update generate_catalogue script and existing recipes
- Add asset sourcing checklist

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 13:36:50 -08:00
jamestagg ad72081760 Add droplet sync and startup scripts
- droplet-sync.sh: Syncs assets from LFS repo on boot
- ralpha-ue5.service: Systemd service for auto-start
- droplet-setup-ue5-project.sh: One-time setup script

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:27:30 -08:00
jamestagg 22cac6b96b Add kitchen sink structure with catalogue, recipes, and presets
Structure:
- RalphaData/catalogue/ - Machine-readable asset index with JSON schema
- RalphaData/recipes/ - Scene composition templates (living room, office, portrait)
- RalphaData/presets/ - Lighting, post-processing, camera presets
- RalphaData/scripts/ - Catalogue generation tooling
- Content/Ralpha/Assets/ - Folder structure for all asset categories

Key files:
- catalogue.schema.json - Asset metadata schema with tags, bounds, licensing
- recipe.schema.json - Scene composition schema with placement modes
- generate_catalogue.py - Asset indexing script
- LICENSE_POLICY.md - Asset provenance requirements

Updated .gitattributes to keep RalphaData in regular git (not LFS)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 15:34:14 -08:00
jamestagg cd3dd56f26 Add emissive material support and ocean/landscape commands
New MCP commands:
- set_actor_emissive_material: Apply glowing materials for sun, lights, screens
- spawn_ocean: Create WaterBodyOcean actor (requires Water plugin)
- set_ocean_waves: Configure Gerstner wave parameters
- create_landscape: Add minimal landscape for Water plugin support

Improvements:
- SceneCapture2D now renders atmosphere with correct ShowFlags
- DirectionalLight configured as atmosphere sun (SetAtmosphereSunLight)
- Added Water and Landscape module dependencies

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 23:20:47 -06:00
jamestagg a568b60783 Add material assignment commands for runtime material control
- Add set_actor_material command to apply existing materials to actors
- Add set_actor_simple_material command to create dynamic materials
  with customizable base color, metallic, and roughness properties
- Enables water-like reflective surfaces without pre-made assets

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 21:06:04 -06:00
jamestagg 0a9ce7b371 Add setup_scene command for automated scene setup
The setup_scene command creates all required actors for rendering control:
- PostProcessVolume (unbound, with auto-exposure override)
- DirectionalLight (sun)
- SkyLight
- ExponentialHeightFog
- CineCameraActor

This allows full AI control without manual UE5 setup.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 17:22:39 -06:00
jamestagg bc15fac02e Auto-start MCP server + editor config updates 2026-01-14 17:09:00 -06:00
jamestagg 8a4b9a3f06 Initial UE5 project with RalphaPlugin
- UE5.7 project configured with LFS for binary assets
- RalphaPlugin for MCP-based AI rendering control
- Ready for content creation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 16:35:00 -06:00