Commit Graph

24 Commits

Author SHA1 Message Date
jamestagg e44aeffe8d Add Factory Pack, Dead Hills Landscape, Automotive Materials
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:50:02 -07:00
jamestagg 81e75898f0 Add CAA Snow, Platformer Underworld, new brain maps, update catalogue
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:16:38 -07:00
jamestagg 02e5d94ca3 Add London environment and Brushify additions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:59 -07:00
jamestagg 6a6f79a601 Add asset packs: Yucca, Stylized Log Cabin, Office Pack, Cookies
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:05 -07:00
jamestagg 436cd7202b Add misc files: cinematics, screenshots, catalogue variants, extras
Kitchen volume screenshots, Cat.png, asset packs doc,
Cinematics, Developers, Generated folders, Extra,
and catalogue backup/knowledge files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:45:06 -07:00
jamestagg a8e9172e60 Add Cesium for Unreal plugin and settings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:42 -07:00
jamestagg b91cc33360 Add new maps: brain iterations, sunset tests, Paris, pasta demos
~228 new map files including brain_* generation iterations,
sunset test variants, Paris, spaghetti/pasta demos, render tests,
and Brushify tropical maps

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:08 -07:00
jamestagg 09e97da25d Add imported meshes: tile assets and food models
~150 tile meshes and carbonara/pasta food models (bitten forkful,
boiling pot, fork with pasta, pancetta, parmesan, plated carbonara,
raw eggs, raw spaghetti, sizzling pan)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:50 -07:00
jamestagg b0e000961f Add new marketplace asset packs
AdvancedGlassPack, Animalia, CityPark, Iceland Environment,
KitchenCombo, Megaplant Library, OldFurniturePack, Paris,
RestaurantScene, SubstrateMaterials, UltimateRealisticVegetables,
UltraDynamicSky, London Plane Tree

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:26 -07:00
jamestagg eb3d544200 Update existing materials, maps, and mesh assets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:41:42 -07:00
jamestagg d66c5072dc Update project config, engine settings, and asset catalogue
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:40:33 -07:00
jamestagg 28ebb24f70 massive Asset Dump increased usage 2026-03-11 10:16:23 -07:00
jamestagg 95808c6cd3 Add Brushify tropical, location levels, HDRIs, and RalphaWorld
- Brushify tropical maps and assets
- Location levels: Balcony, Room, NeonCyber, RoomNight
- HDRI collection (4K)
- RalphaWorld and waterfall maps
- Config updates

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 18:45:49 -08:00
jamestagg 56aa6b5335 Add AncientContent assets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 01:38:50 -08:00
jamestagg 4942a44763 Add migrated content from Valley, ArchVis, and WesterTown
- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients
- ArchVis: Architectural visualization assets
- WesterTown: Western desert town environment
- Audio, Blueprints, BroadcastStudio, KiteDemo content
- New room maps and water plane assets
- FAB shopping list for future downloads

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 19:13:35 -08:00
jamestagg 7f0526de0e Move UE project to repo root for standard structure
- Move Ralpha.uproject to root
- Move Config/, Content/, Plugins/ to root
- Fixes Epic Launcher project detection

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 15:12:56 -08:00
jamestagg b6786cf173 Restructure project and expand RalphaData content
- Remove legacy UE5 config files and project scaffolding
- Add new Ralpha directory structure
- Add new recipes: bedroom, cafe, dining, gym, home office, kitchen, outdoor, portrait studio, retail
- Add post-processing presets and scene presets
- Add catalogue, HDRIs, LUTs, and metahumans data
- Update generate_catalogue script and existing recipes
- Add asset sourcing checklist

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 13:36:50 -08:00
jamestagg ad72081760 Add droplet sync and startup scripts
- droplet-sync.sh: Syncs assets from LFS repo on boot
- ralpha-ue5.service: Systemd service for auto-start
- droplet-setup-ue5-project.sh: One-time setup script

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:27:30 -08:00
jamestagg 22cac6b96b Add kitchen sink structure with catalogue, recipes, and presets
Structure:
- RalphaData/catalogue/ - Machine-readable asset index with JSON schema
- RalphaData/recipes/ - Scene composition templates (living room, office, portrait)
- RalphaData/presets/ - Lighting, post-processing, camera presets
- RalphaData/scripts/ - Catalogue generation tooling
- Content/Ralpha/Assets/ - Folder structure for all asset categories

Key files:
- catalogue.schema.json - Asset metadata schema with tags, bounds, licensing
- recipe.schema.json - Scene composition schema with placement modes
- generate_catalogue.py - Asset indexing script
- LICENSE_POLICY.md - Asset provenance requirements

Updated .gitattributes to keep RalphaData in regular git (not LFS)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 15:34:14 -08:00
jamestagg cd3dd56f26 Add emissive material support and ocean/landscape commands
New MCP commands:
- set_actor_emissive_material: Apply glowing materials for sun, lights, screens
- spawn_ocean: Create WaterBodyOcean actor (requires Water plugin)
- set_ocean_waves: Configure Gerstner wave parameters
- create_landscape: Add minimal landscape for Water plugin support

Improvements:
- SceneCapture2D now renders atmosphere with correct ShowFlags
- DirectionalLight configured as atmosphere sun (SetAtmosphereSunLight)
- Added Water and Landscape module dependencies

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 23:20:47 -06:00
jamestagg a568b60783 Add material assignment commands for runtime material control
- Add set_actor_material command to apply existing materials to actors
- Add set_actor_simple_material command to create dynamic materials
  with customizable base color, metallic, and roughness properties
- Enables water-like reflective surfaces without pre-made assets

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 21:06:04 -06:00
jamestagg 0a9ce7b371 Add setup_scene command for automated scene setup
The setup_scene command creates all required actors for rendering control:
- PostProcessVolume (unbound, with auto-exposure override)
- DirectionalLight (sun)
- SkyLight
- ExponentialHeightFog
- CineCameraActor

This allows full AI control without manual UE5 setup.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 17:22:39 -06:00
jamestagg bc15fac02e Auto-start MCP server + editor config updates 2026-01-14 17:09:00 -06:00
jamestagg 8a4b9a3f06 Initial UE5 project with RalphaPlugin
- UE5.7 project configured with LFS for binary assets
- RalphaPlugin for MCP-based AI rendering control
- Ready for content creation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 16:35:00 -06:00