Add 30 missing Houdini building definition files (.bdf)
Manually copied from CitySample — UE migration tool skips non-UE file types Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
34535aebde
commit
1f545ee6f1
|
|
@ -0,0 +1,471 @@
|
|||
{
|
||||
"Type": "CityEconomy",
|
||||
"Author": "Votch Levi",
|
||||
"LastChanged": "022521",
|
||||
"Version": 1.1,
|
||||
"Buildings": {
|
||||
"SFA": {
|
||||
"wealthiness": 8,
|
||||
"age": 4,
|
||||
"business": 8,
|
||||
"commercial": 5,
|
||||
"residence": 1,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFA_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"SFAB": {
|
||||
"wealthiness": 8,
|
||||
"age": 4,
|
||||
"business": 8,
|
||||
"commercial": 5,
|
||||
"residence": 1,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFAB_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"SFB": {
|
||||
"wealthiness": 10,
|
||||
"age": 10,
|
||||
"business": 0,
|
||||
"commercial": 0,
|
||||
"residence": 0,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFB_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"SFC": {
|
||||
"wealthiness": 6,
|
||||
"age": 2,
|
||||
"business": 8,
|
||||
"commercial": 5,
|
||||
"residence": 1,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFC_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"SFD": {
|
||||
"wealthiness": 6,
|
||||
"age": 5,
|
||||
"business": 7,
|
||||
"commercial": 6,
|
||||
"residence": 4,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFD_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"SFE": {
|
||||
"wealthiness": 6,
|
||||
"age": 5,
|
||||
"business": 8,
|
||||
"commercial": 2,
|
||||
"residence": 4,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFE_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"SFJ": {
|
||||
"wealthiness": 7,
|
||||
"age": 7,
|
||||
"business": 6,
|
||||
"commercial": 5,
|
||||
"residence": 8,
|
||||
"industrial": 4,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFSFJ_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"NYG": {
|
||||
"wealthiness": 8,
|
||||
"age": 9,
|
||||
"business": 5,
|
||||
"commercial": 3,
|
||||
"residence": 5,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYG_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYGA": {
|
||||
"wealthiness": 8,
|
||||
"age": 9,
|
||||
"business": 5,
|
||||
"commercial": 3,
|
||||
"residence": 5,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYGA_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYH": {
|
||||
"wealthiness": 6,
|
||||
"age": 9,
|
||||
"business": 3,
|
||||
"commercial": 5,
|
||||
"residence": 7,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYH_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"QBA": {
|
||||
"wealthiness": 8,
|
||||
"age": 7,
|
||||
"business": 7,
|
||||
"commercial": 3,
|
||||
"residence": 2,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFQBA_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"QBAA": {
|
||||
"wealthiness": 8,
|
||||
"age": 7,
|
||||
"business": 7,
|
||||
"commercial": 3,
|
||||
"residence": 2,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFQBAA_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHA": {
|
||||
"wealthiness": 7,
|
||||
"age": 6,
|
||||
"business": 7,
|
||||
"commercial": 4,
|
||||
"residence": 3,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHA_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"CHB": {
|
||||
"wealthiness": 8,
|
||||
"age": 7,
|
||||
"business": 8,
|
||||
"commercial": 3,
|
||||
"residence": 5,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHB_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"CHC": {
|
||||
"wealthiness": 8,
|
||||
"age": 7,
|
||||
"business": 8,
|
||||
"commercial": 3,
|
||||
"residence": 5,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHC_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"CHD": {
|
||||
"wealthiness": 8,
|
||||
"age": 7,
|
||||
"business": 7,
|
||||
"commercial": 3,
|
||||
"residence": 2,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHD_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHE": {
|
||||
"wealthiness": 6,
|
||||
"age": 4,
|
||||
"business": 4,
|
||||
"commercial": 8,
|
||||
"residence": 6,
|
||||
"industrial": 1,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHE_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHF": {
|
||||
"wealthiness": 4,
|
||||
"age": 4,
|
||||
"business": 2,
|
||||
"commercial": 3,
|
||||
"residence": 7,
|
||||
"industrial": 3,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHF_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHFB": {
|
||||
"wealthiness": 4,
|
||||
"age": 4,
|
||||
"business": 2,
|
||||
"commercial": 3,
|
||||
"residence": 7,
|
||||
"industrial": 3,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHF_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHG": {
|
||||
"wealthiness": 5,
|
||||
"age": 8,
|
||||
"business": 4,
|
||||
"commercial": 6,
|
||||
"residence": 7,
|
||||
"industrial": 5,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHG_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHH": {
|
||||
"wealthiness": 7,
|
||||
"age": 2,
|
||||
"business": 7,
|
||||
"commercial": 6,
|
||||
"residence": 2,
|
||||
"industrial": 2,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHH_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"CHI": {
|
||||
"wealthiness": 7,
|
||||
"age": 5,
|
||||
"business": 7,
|
||||
"commercial": 6,
|
||||
"residence": 2,
|
||||
"industrial": 2,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHI_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"CHJ": {
|
||||
"wealthiness": 7,
|
||||
"age": 5,
|
||||
"business": 7,
|
||||
"commercial": 6,
|
||||
"residence": 2,
|
||||
"industrial": 2,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFCHJ_primary.bdf",
|
||||
"brands":["Kit_Prop_BA", "Kit_Prop_BB", "Kit_Prop_BC", "Kit_Prop_CA", "Kit_Prop_HA", "Kit_Prop_RA", "Kit_Prop_RB", "Kit_Prop_SA", "Kit_Prop_SB", "Kit_Prop_SC"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"]
|
||||
},
|
||||
"NYAA": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAA_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYAB": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAB_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYAC": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAC_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYAD": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAD_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYAE": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAE_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
},
|
||||
"NYAF": {
|
||||
"wealthiness": 3,
|
||||
"age": 9,
|
||||
"business": 2,
|
||||
"commercial": 2,
|
||||
"residence": 8,
|
||||
"industrial": 0,
|
||||
"bdfFile": "D:/builds/UE5_Release/Samples/Showcases/CitySample/Content/Building/HDA/Bldg/BDFNYAF_primary.bdf",
|
||||
"brands":["Kit_Prop_NYA"],
|
||||
"props": ["Kit_Prop_AC", "Kit_Prop_Clock", "Kit_Prop_FirehoseConn", "Kit_Prop_Lamp", "Kit_Prop_NumberA","Kit_Prop_NumberB"],
|
||||
"fireEscapeMaterials": ["MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Black_Repeat.MI_FireEscapes_Black_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Brown_Repeat.MI_FireEscapes_Brown_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Default_Repeat.MI_FireEscapes_Default_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Gray_Repeat.MI_FireEscapes_Gray_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Green_Repeat.MI_FireEscapes_Green_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Red_Repeat.MI_FireEscapes_Red_Repeat'",
|
||||
"MaterialInstanceConstant'/Game/Prop/BLDG/Kit_Prop_FireEscape/Material/MI_FireEscapes_Yellow_Repeat.MI_FireEscapes_Yellow_Repeat'"],
|
||||
"fireEscapeAssets": ["StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_Repeat_A01_N1.SM_BLDG_Prop_FireEscape_Repeat_A01_N1'",
|
||||
"StaticMesh'/Game/Prop/BLDG/Kit_Prop_FireEscape/Mesh/SM_BLDG_Prop_FireEscape_End_A01_N1.SM_BLDG_Prop_FireEscape_End_A01_N1'"]
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,892 @@
|
|||
{
|
||||
"Building": {
|
||||
"Type": "BuildingDefinition",
|
||||
"Author": "votch.levi",
|
||||
"LastGenerated": "021422 @ 15:56:23.738331",
|
||||
"Version": 1.98,
|
||||
"Tested_With_BuildingGenerator": 1.4851,
|
||||
"BDF": "CHJ",
|
||||
"Modules": {
|
||||
"1": {
|
||||
"C_E": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
7.5
|
||||
],
|
||||
"Name": "L1_A1_CornerEx_1",
|
||||
"Grammar": "C_E",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerEx_01_N1.SM_BLDG_CHJ_L1_A1_CornerEx_01_N1'",
|
||||
"Props": {
|
||||
"Group_Large_Sign2": {
|
||||
"Group_Type": "Signage",
|
||||
"Probability": 20,
|
||||
"MaxLimit": 5,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Sign",
|
||||
"var": "E",
|
||||
"Offset": [
|
||||
-0.1279345703125,
|
||||
0.132333984375,
|
||||
3.912572021484375
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
45.0
|
||||
],
|
||||
"Scale": [
|
||||
1.2999999523162842,
|
||||
1.2999999523162842,
|
||||
1.2999999523162842
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Sign_E01_N1.SM_BLDG_Prop_BA_Sign_E01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerEx_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerEx_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"C_I": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
7.5
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L1_A1_CornerIn_1",
|
||||
"Grammar": "C_I",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerIn_01_N1.SM_BLDG_CHJ_L1_A1_CornerIn_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerIn_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerIn_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"C_IL": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
7.5
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L1_A1_CornerInL_1",
|
||||
"Grammar": "C_IL",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerInL_01_N1.SM_BLDG_CHJ_L1_A1_CornerInL_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerInL_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerInL_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"C_IR": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
7.5
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L1_A1_CornerInR_1",
|
||||
"Grammar": "C_IR",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerInR_01_N1.SM_BLDG_CHJ_L1_A1_CornerInR_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerInR_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerInR_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"C_SL": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
7.5
|
||||
],
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.25,
|
||||
0.0
|
||||
],
|
||||
"Name": "L1_A1_CornerExL_1",
|
||||
"Grammar": "C_SL",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerExL_01_N1.SM_BLDG_CHJ_L1_A1_CornerExL_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerExL_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerExL_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"C_SR": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
7.5
|
||||
],
|
||||
"Name": "L1_A1_CornerExR_1",
|
||||
"Grammar": "C_SR",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_CornerExR_01_N1.SM_BLDG_CHJ_L1_A1_CornerExR_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_CornerExR_01_N1_decal.SM_BLDG_CHJ_L1_A1_CornerExR_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"E1": {
|
||||
"Mod_Dim": [
|
||||
9.0,
|
||||
7.5
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Offset": [
|
||||
0.0,
|
||||
9.0,
|
||||
0.0
|
||||
],
|
||||
"Name": "L1_A1_Entrance_1",
|
||||
"Grammar": "E1",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_Entrance_01_N1.SM_BLDG_CHJ_L1_A1_Entrance_01_N1'",
|
||||
"Props": {
|
||||
"Group_Frosted": {
|
||||
"Group_Type": "Frosted",
|
||||
"Probability": 80,
|
||||
"MaxLimit": 10,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Helper",
|
||||
"var": "DW",
|
||||
"Offset": [
|
||||
-0.79251220703125,
|
||||
-5.943798828125,
|
||||
0.6017637252807617
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.3899999856948853,
|
||||
2.3399999141693115
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
},
|
||||
"2": {
|
||||
"Type": "Helper",
|
||||
"var": "W",
|
||||
"Offset": [
|
||||
-0.792333984375,
|
||||
-4.4440087890625,
|
||||
0.6020094299316406
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.3899999856948853,
|
||||
2.3424999713897705
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
},
|
||||
"3": {
|
||||
"Type": "Helper",
|
||||
"var": "W",
|
||||
"Offset": [
|
||||
-0.7916357421875,
|
||||
-2.9462646484375,
|
||||
0.6021380233764648
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.3924999237060547,
|
||||
2.3424999713897705
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
},
|
||||
"4": {
|
||||
"Type": "Helper",
|
||||
"var": "W",
|
||||
"Offset": [
|
||||
-0.7923461914062501,
|
||||
-1.4469970703125001,
|
||||
0.6020194244384766
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
0.6324999928474426,
|
||||
2.3424999713897705
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
},
|
||||
"5": {
|
||||
"Type": "Helper",
|
||||
"var": "DL",
|
||||
"Offset": [
|
||||
-0.72957763671875,
|
||||
-7.0751611328125,
|
||||
0.14621051788330078
|
||||
],
|
||||
"Rotation": [
|
||||
0.0,
|
||||
-0.0,
|
||||
-1.8040246963500952
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
0.9950000047683716,
|
||||
2.567499876022339
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
},
|
||||
"6": {
|
||||
"Type": "Helper",
|
||||
"var": "DR",
|
||||
"Offset": [
|
||||
-0.756923828125,
|
||||
-8.1620068359375,
|
||||
0.14621021270751952
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
2.1963500976562504
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
2.569999933242798
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Sticker/Mesh/SM_BLDG_Prop_Frosted_Helper_A01_N1.SM_BLDG_Prop_Frosted_Helper_A01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Sign01": {
|
||||
"Group_Type": "Signage",
|
||||
"Probability": 25,
|
||||
"MaxLimit": 10,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Wall",
|
||||
"var": "A",
|
||||
"Offset": [
|
||||
-0.1215087890625,
|
||||
-0.1794384765625,
|
||||
4.26518798828125
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
90.00000000000001
|
||||
],
|
||||
"Scale": [
|
||||
1.2000000476837158,
|
||||
1.2000000476837158,
|
||||
1.2000000476837158
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Lamp/Mesh/SM_BLDG_Prop_Lamp_Wall_A01_N1.SM_BLDG_Prop_Lamp_Wall_A01_N1'"
|
||||
},
|
||||
"2": {
|
||||
"Type": "Sign",
|
||||
"var": "E",
|
||||
"Offset": [
|
||||
-0.11951904296875,
|
||||
-0.18562011718750002,
|
||||
3.912572326660156
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.2999999523162842,
|
||||
1.2999999523162842,
|
||||
1.2999999523162842
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Sign_E01_N1.SM_BLDG_Prop_BA_Sign_E01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Sign02": {
|
||||
"Group_Type": "Signage",
|
||||
"Probability": 25,
|
||||
"MaxLimit": 10,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Wall",
|
||||
"var": "A",
|
||||
"Offset": [
|
||||
-0.1215087890625,
|
||||
-8.80353515625,
|
||||
4.26518798828125
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
90.00000000000001
|
||||
],
|
||||
"Scale": [
|
||||
1.2000000476837158,
|
||||
1.2000000476837158,
|
||||
1.2000000476837158
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/Kit_Prop_Lamp/Mesh/SM_BLDG_Prop_Lamp_Wall_A01_N1.SM_BLDG_Prop_Lamp_Wall_A01_N1'"
|
||||
},
|
||||
"2": {
|
||||
"Type": "Sign",
|
||||
"var": "E",
|
||||
"Offset": [
|
||||
-0.11951904296875,
|
||||
-8.809716796875,
|
||||
3.912572326660156
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.2999999523162842,
|
||||
1.2999999523162842,
|
||||
1.2999999523162842
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Sign_E01_N1.SM_BLDG_Prop_BA_Sign_E01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Small_Sign": {
|
||||
"Group_Type": "Signage",
|
||||
"Probability": 75,
|
||||
"MaxLimit": 10,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Sign",
|
||||
"var": "C",
|
||||
"Offset": [
|
||||
-0.7507299804687501,
|
||||
-5.9752978515625,
|
||||
2.2781689453125002
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
0.75,
|
||||
0.7499999403953552,
|
||||
0.7499999403953552
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Sign_C01_N1.SM_BLDG_Prop_BA_Sign_C01_N1'"
|
||||
},
|
||||
"2": {
|
||||
"Type": "Awning",
|
||||
"var": "B",
|
||||
"Offset": [
|
||||
-0.766884765625,
|
||||
-7.124921875,
|
||||
3.040762939453125
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
90.00012207031251
|
||||
],
|
||||
"Scale": [
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
0.800000011920929
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Awning_B01_N1.SM_BLDG_Prop_BA_Awning_B01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Large_Sign": {
|
||||
"Group_Type": "Signage",
|
||||
"Probability": 15,
|
||||
"MaxLimit": 5,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "Ceiling",
|
||||
"var": "A",
|
||||
"Offset": [
|
||||
-0.484912109375,
|
||||
-4.5057568359375,
|
||||
5.417702026367188
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
0.0,
|
||||
90.00000000000001
|
||||
],
|
||||
"Scale": [
|
||||
1.5,
|
||||
1.5,
|
||||
1.5
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Prop/BLDG/B/Kit_Prop_BA/Mesh/SM_BLDG_Prop_BA_Ceiling_A01_N1.SM_BLDG_Prop_BA_Ceiling_A01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "E",
|
||||
"Offset": [
|
||||
0.0,
|
||||
-9.0,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_Entrance_01_N1_decal.SM_BLDG_CHJ_L1_A1_Entrance_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"W1": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
7.5
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Offset": [
|
||||
0.0,
|
||||
1.5,
|
||||
0.0
|
||||
],
|
||||
"Name": "L1_A1_Wall_1",
|
||||
"Grammar": "W1",
|
||||
"Level": 1,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/Mesh/SM_BLDG_CHJ_L1_A1_Wall_01_N1.SM_BLDG_CHJ_L1_A1_Wall_01_N1'",
|
||||
"Props": {
|
||||
"Group_Decals": {
|
||||
"Group_Type": "ground_decal",
|
||||
"Probability": 100,
|
||||
"MaxLimit": 50,
|
||||
"Anchors": {
|
||||
"1": {
|
||||
"Type": "A1",
|
||||
"var": "W",
|
||||
"Offset": [
|
||||
0.0,
|
||||
-1.5,
|
||||
0.03
|
||||
],
|
||||
"Rotation": [
|
||||
-0.0,
|
||||
-0.0,
|
||||
-0.0
|
||||
],
|
||||
"Scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L1_A/decal/SM_BLDG_CHJ_L1_A1_Wall_01_N1_decal.SM_BLDG_CHJ_L1_A1_Wall_01_N1_decal'"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"C_E": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
4.0
|
||||
],
|
||||
"Name": "L2_A1_CornerEx_1",
|
||||
"Grammar": "C_E",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerEx_01_N1.SM_BLDG_CHJ_L2_A1_CornerEx_01_N1'"
|
||||
},
|
||||
"C_I": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
4.0
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L2_A1_CornerIn_1",
|
||||
"Grammar": "C_I",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerIn_01_N1.SM_BLDG_CHJ_L2_A1_CornerIn_01_N1'"
|
||||
},
|
||||
"C_IL": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
4.0
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L2_A1_CornerInL_1",
|
||||
"Grammar": "C_IL",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerInL_01_N1.SM_BLDG_CHJ_L2_A1_CornerInL_01_N1'"
|
||||
},
|
||||
"C_IR": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
4.0
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Name": "L2_A1_CornerInR_1",
|
||||
"Grammar": "C_IR",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerInR_01_N1.SM_BLDG_CHJ_L2_A1_CornerInR_01_N1'"
|
||||
},
|
||||
"C_SL": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
4.0
|
||||
],
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.25,
|
||||
0.0
|
||||
],
|
||||
"Name": "L2_A1_CornerExL_1",
|
||||
"Grammar": "C_SL",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerExL_01_N1.SM_BLDG_CHJ_L2_A1_CornerExL_01_N1'"
|
||||
},
|
||||
"C_SR": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
4.0
|
||||
],
|
||||
"Name": "L2_A1_CornerExR_1",
|
||||
"Grammar": "C_SR",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_CornerExR_01_N1.SM_BLDG_CHJ_L2_A1_CornerExR_01_N1'"
|
||||
},
|
||||
"W1": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
4.0
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Offset": [
|
||||
0.0,
|
||||
1.5,
|
||||
0.0
|
||||
],
|
||||
"Name": "L2_A1_Wall_1",
|
||||
"Grammar": "W1",
|
||||
"Level": 2,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L2_A/Mesh/SM_BLDG_CHJ_L2_A1_Wall_01_N1.SM_BLDG_CHJ_L2_A1_Wall_01_N1'"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"C_E": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
1.0
|
||||
],
|
||||
"Name": "L3_A1_CornerEx_1",
|
||||
"Grammar": "C_E",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerEx_01_N1.SM_BLDG_CHJ_L3_A1_CornerEx_01_N1'"
|
||||
},
|
||||
"C_I": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
1.0
|
||||
],
|
||||
"Name": "L3_A1_CornerIn_1",
|
||||
"Grammar": "C_I",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerIn_01_N1.SM_BLDG_CHJ_L3_A1_CornerIn_01_N1'"
|
||||
},
|
||||
"C_IL": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
1.0
|
||||
],
|
||||
"Name": "L3_A1_CornerInL_1",
|
||||
"Grammar": "C_IL",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerInL_01_N1.SM_BLDG_CHJ_L3_A1_CornerInL_01_N1'"
|
||||
},
|
||||
"C_IR": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
1.0
|
||||
],
|
||||
"Name": "L3_A1_CornerInR_1",
|
||||
"Grammar": "C_IR",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerInR_01_N1.SM_BLDG_CHJ_L3_A1_CornerInR_01_N1'"
|
||||
},
|
||||
"C_SL": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
1.0
|
||||
],
|
||||
"Offset": [
|
||||
0.0,
|
||||
0.25,
|
||||
0.0
|
||||
],
|
||||
"Name": "L3_A1_CornerExL_1",
|
||||
"Grammar": "C_SL",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerExL_01_N1.SM_BLDG_CHJ_L3_A1_CornerExL_01_N1'"
|
||||
},
|
||||
"C_SR": {
|
||||
"Mod_Dim": [
|
||||
0.25,
|
||||
1.0
|
||||
],
|
||||
"Name": "L3_A1_CornerExR_1",
|
||||
"Grammar": "C_SR",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_CornerExR_01_N1.SM_BLDG_CHJ_L3_A1_CornerExR_01_N1'"
|
||||
},
|
||||
"W1": {
|
||||
"Mod_Dim": [
|
||||
1.5,
|
||||
1.0
|
||||
],
|
||||
"HasWindow": 1,
|
||||
"Offset": [
|
||||
0.0,
|
||||
1.5,
|
||||
0.0
|
||||
],
|
||||
"Name": "L3_A1_Wall_1",
|
||||
"Grammar": "W1",
|
||||
"Level": 3,
|
||||
"AssetRef": "StaticMesh'/Game/Building/CH/J/Kit_Bldg_CHJ_L3_A/Mesh/SM_BLDG_CHJ_L3_A1_Wall_01_N1.SM_BLDG_CHJ_L3_A1_Wall_01_N1'"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Levels": {
|
||||
"1": {
|
||||
"LevelNum": 1,
|
||||
"Height": 7.5,
|
||||
"F0": [
|
||||
"C1|(W1)*|[E1-W1]|(W1)*|C1",
|
||||
"C1|(W1)*|C1",
|
||||
"C1|(W1)*|[E1-W1]|(W1)*|[E1-W1]|(W1)*|C1"
|
||||
],
|
||||
"Topper": 3,
|
||||
"Alignment_Level": 2
|
||||
},
|
||||
"2": {
|
||||
"LevelNum": 2,
|
||||
"Height": 4.0,
|
||||
"F0": [
|
||||
"C1|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|C1",
|
||||
"C1|(W1)*|C1",
|
||||
"C1|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|C1"
|
||||
],
|
||||
"Repeat": 1,
|
||||
"Topper": 3,
|
||||
"Alignment_Level": 2
|
||||
},
|
||||
"3": {
|
||||
"LevelNum": 3,
|
||||
"Height": 1.0,
|
||||
"F0": [
|
||||
"C1|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|C1",
|
||||
"C1|(W1)*|C1",
|
||||
"C1|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|[W1-W1-W1-W1-W1-W1]|(W1)*|C1"
|
||||
],
|
||||
"Alignment_Level": 2
|
||||
}
|
||||
},
|
||||
"mirrorPivot": 0,
|
||||
"minWallWidth": "8",
|
||||
"minBldgHeight": "15",
|
||||
"maxBldgHeight": "2000",
|
||||
"Roof_Inset": 0.25,
|
||||
"Roof_Offset": 0.15000000596046448,
|
||||
"SubRoof_Inset": 0.25,
|
||||
"SubRoof_Offset": 0.10000000149011612,
|
||||
"LevelsGrammar": {
|
||||
"0": [
|
||||
1,
|
||||
2
|
||||
],
|
||||
"1": [
|
||||
2
|
||||
],
|
||||
"2": [
|
||||
2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue