40 new maps, imported meshes, Fab camping/medieval tents,
WaterMill, Street, Starship, bateaux training references,
benchmark sky references, GeneratedAssets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2,154 Environment files that were missing from the initial
CitySample migration which failed at ~91% completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
~5,300 building assets including all CH building types,
New York and San Francisco building variants, roof and window materials
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
~228 new map files including brain_* generation iterations,
sunset test variants, Paris, spaghetti/pasta demos, render tests,
and Brushify tropical maps
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
~150 tile meshes and carbonara/pasta food models (bitten forkful,
boiling pot, fork with pasta, pancetta, parmesan, plated carbonara,
raw eggs, raw spaghetti, sizzling pan)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- AncientContent: Megascans rocks, foliage, terrain from Valley of the Ancients
- ArchVis: Architectural visualization assets
- WesterTown: Western desert town environment
- Audio, Blueprints, BroadcastStudio, KiteDemo content
- New room maps and water plane assets
- FAB shopping list for future downloads
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- droplet-sync.sh: Syncs assets from LFS repo on boot
- ralpha-ue5.service: Systemd service for auto-start
- droplet-setup-ue5-project.sh: One-time setup script
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
New MCP commands:
- set_actor_emissive_material: Apply glowing materials for sun, lights, screens
- spawn_ocean: Create WaterBodyOcean actor (requires Water plugin)
- set_ocean_waves: Configure Gerstner wave parameters
- create_landscape: Add minimal landscape for Water plugin support
Improvements:
- SceneCapture2D now renders atmosphere with correct ShowFlags
- DirectionalLight configured as atmosphere sun (SetAtmosphereSunLight)
- Added Water and Landscape module dependencies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add set_actor_material command to apply existing materials to actors
- Add set_actor_simple_material command to create dynamic materials
with customizable base color, metallic, and roughness properties
- Enables water-like reflective surfaces without pre-made assets
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The setup_scene command creates all required actors for rendering control:
- PostProcessVolume (unbound, with auto-exposure override)
- DirectionalLight (sun)
- SkyLight
- ExponentialHeightFog
- CineCameraActor
This allows full AI control without manual UE5 setup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- UE5.7 project configured with LFS for binary assets
- RalphaPlugin for MCP-based AI rendering control
- Ready for content creation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>