jamestagg
fe3de92989
FAB scoreboard: 9/231 — +Face Extraction +Tidal (offline Foundation, live test evidence)
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 16:43:50 -07:00
jamestagg
36146a2453
FAB scoreboard: 8/231 — shots 1 (sunset) + 6 (MetaHuman) CLOSED via live critic
...
End-to-end Phase-0 loop proven: smoke_*.py --emit-json -> harness adapt_smoke ->
CLOSED at critic_accepted (repo_rev 3f0bdec81). Both critic-ACCEPTED live.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 16:18:58 -07:00
jamestagg
7dc3bf6725
FAB completeness scoreboard v1 (2.6% non-roadmap CLOSED, honest baseline)
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 13:08:52 -07:00
jamestagg
4a9444227b
FAB Shot 3: Florence Duomo living-replacement (Cesium + clip + hero, golden hour)
...
Crisp 532-piece weathered Duomo in the set_cesium_clip_polygon hole + real Cesium
Florence backdrop, golden-hour lit. Prototype rubric (recognizable + integrated;
editor-time geo). Frames + scene.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 10:10:12 -07:00
jamestagg
5d636a3bee
FAB demo artifacts: Shot 1 (sunset) + Shot 6 (MetaHuman), critic-ACCEPTED
...
Live shot frames + Shot-6 scene, produced via proper-review-v2 (brain builds,
claude-cli critic judges -> ACCEPTED):
- Shot 1 sunset: sunset_readable 0.92, sun_disc_visible 0.90
- Shot 6 MetaHuman (Aera): subject_visible 0.96, face_readable 0.92
Content/Ralpha/Demos/{shot1_sunset,shot6_metahuman}.png + Maps/FAB_Shot6_MetaHuman.umap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 09:57:16 -07:00
jamestagg
45fb4a4e53
Regenerate MetaHuman registry from on-disk BPs (runtime-spawn fix)
...
The registry listed 20 synthetic /Game/Ralpha/MetaHumans/... entries with no
on-disk asset and omitted the real spawnable BPs, so packaged-runtime
spawn_metahuman (which can't scan — scan is editor-only) would fail. Regenerated
to the 2 BPs that actually exist: MH_Aera -> /Game/MetaHumans/Aera_MHC/BP_Aera,
MH_Cen -> /Game/MetaHumans/Cen/BP_Cen.
Found by proper-review-v2 round-1 ping-pong (Codex). Source of truth:
ralpha/scripts/dev/regen_metahuman_registry.py (filesystem scan, no editor).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 09:26:25 -07:00
jamestagg
e6ab93d0bc
Mark CesiumForUnreal plugin Optional in project (deprecating project-level Cesium)
...
The CesiumForUnreal plugin was removed from Plugins/ on disk, but Ralpha.uproject
still listed it as Enabled with no "Optional" flag — a hard project requirement
UE can't satisfy, causing missing-modules/load instability (a likely contributor
to editor crashes this session). Marking it "Optional": true so a missing Cesium
no longer blocks project load. The engine-level Cesium install
(Engine/Plugins/Marketplace) still satisfies the reference when present, and the
C++ build already auto-disables Cesium (WITH_CESIUM=0) when the plugin is absent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 05:13:54 -07:00
jamestagg
a0b95bde80
Add MetaHuman Niagara tick-group setting
...
Runtime endpoint: MetaHuman assets that require fx.Niagara.ForceLastTickGroup now have the project console variable set.
Human endpoint: the editor no longer needs to show the missing-project-settings banner for /Game/MetaHumans/Cen/BP_Cen after this config is applied.
Knowledge endpoint: the required MetaHuman project setting is recorded in Config/DefaultEngine.ini instead of being a manual editor prompt.
Product endpoint: MetaHuman renders can load with the expected Niagara tick behavior in the UE project used by the website/demo pipeline.
Distribution endpoint: the canonical UE project config carries the setting in ralpha-ue5.
2026-05-18 13:03:23 -07:00
jamestagg
864b66958c
tidy
2026-03-31 15:28:35 -07:00
jamestagg
5ca79ce3f2
images and pictures
2026-03-29 19:39:54 -07:00
jamestagg
1eba7c23f8
Update distracted-boyfriend license: Shutterstock purchased
...
Licensed from Shutterstock by James Tagg. Original photographer:
Antonio Guillem. Standard License.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 13:27:57 -07:00
jamestagg
874fae980f
Add license fields to all 25 benchmark metadata files + archive outputs/scores
...
Licensing audit of all benchmark reference images:
- 10 own-work (CC BY-NC 4.0): sunset-oswego, spaghetti, alysson,
jamest-seated/standing, dbrin-xian, portrait-2007, lasergirls,
sunset-2007, tappan-zee-sunset
- 1 flickr (VERIFY license): paris-eiffel
- 3 fair-use (internal benchmarking only): joi-close, joi-wide, blade-runner
- 1 needs-license: distracted-boyfriend (iStock/Antonio Guillem)
- 9 unknown provenance: fiery-silhouette, city-sunrise, golden-hour-clouds,
mojave-twilight, san-diego-sunset, sunset-dramatic, ocean-horizon,
mountain, fog
- 1 placeholder: central-park (no image yet)
Also archived benchmark outputs (270 files) and scores (30 files) from
ralpha repo — all benchmark data now lives in ralpha-ue5.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 09:11:12 -07:00
jamestagg
89e1826ae4
Add new brain maps and update catalogue knowledge
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:56:35 -07:00
jamestagg
3c390c0884
Add new maps and imported meshes
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 13:45:42 -07:00
jamestagg
bce52109f8
Add African Animals asset pack
...
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 13:45:33 -07:00
jamestagg
8441737eac
Add Suburb Neighborhood House Pack and new maps
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 16:38:09 -07:00
jamestagg
f8f13f8b5b
Add Hotel Corridor and new maps
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 14:52:10 -07:00
jamestagg
72d57eefd2
Add new maps, Fab assets, WaterMill, Street, Starship, training sets, benchmarks
...
40 new maps, imported meshes, Fab camping/medieval tents,
WaterMill, Street, Starship, bateaux training references,
benchmark sky references, GeneratedAssets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 13:09:23 -07:00
jamestagg
2a596d0f35
Add rope bridge, new maps, imported meshes, training sets, benchmark
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 10:27:40 -07:00
jamestagg
cee25cf760
Add Virtual Set and Virtual Studio Kit assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:01:07 -07:00
jamestagg
1242159c47
Add more Megascans surfaces, MSPresets, substrate, custom, audio
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:26:02 -07:00
jamestagg
2f241c5286
Add Electric Dreams assets: Megascans, audio, FX, substrate, meshes
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 10:04:05 -07:00
jamestagg
6e9a9d5ea3
Add Smugglers Cove, RockHair, HoloDisplay, Boats, new textures and materials
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 22:00:41 -07:00
jamestagg
e59cb4d995
cave
2026-03-15 16:31:21 -07:00
jamestagg
724fad975f
Add Hillside demo, Tiki Island, ExternalAssets, Megascans, MSPresets, Cinematics
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 14:44:47 -07:00
jamestagg
375be8972d
misc buildings
2026-03-13 10:07:36 -07:00
jamestagg
1f545ee6f1
Add 30 missing Houdini building definition files (.bdf)
...
Manually copied from CitySample — UE migration tool skips non-UE file types
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 19:46:08 -07:00
jamestagg
34535aebde
Add Matrix city Environment assets (re-migrated)
...
2,154 Environment files that were missing from the initial
CitySample migration which failed at ~91% completion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 19:42:16 -07:00
jamestagg
cd7810e1e1
Add Matrix city props, Megascans, materials, audio, effects, vehicles, environment
...
Props, Megascans surfaces, materials, additional audio,
effects, vehicle variants, environment, textures, MSPresets,
road assets, HDA
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:36:52 -07:00
jamestagg
67e39e7210
Add Matrix city buildings batch 2: CH types A-I, NY, SF variants
...
~5,300 building assets including all CH building types,
New York and San Francisco building variants, roof and window materials
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:35:32 -07:00
jamestagg
6bc508352a
Add Matrix city catch-up: more buildings, crowd, vehicles, environment, UI, gameplay
...
Additional Building types (CH/A-I, NY, SF), more Crowd hair/groom
bindings, Environment, Gameplay, Input, Lookdev, UI, additional
Audio, Vehicle variants, AI, broken glass assets, Megascans surfaces
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:14:55 -07:00
jamestagg
e535d779a6
Add Matrix city maps, effects, first person, external actors/objects
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:11:05 -07:00
jamestagg
c9753f13cf
Add Matrix city characters, crowd, vehicles, combat animations
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:09:56 -07:00
jamestagg
9a6725b3b9
Add Matrix city audio assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:08:11 -07:00
jamestagg
942d47f3de
Add Matrix city structure: buildings, lighting, materials, textures, props
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 15:07:04 -07:00
jamestagg
ae8c65f4ed
Add 20 asset packs: ScienceLab, RuralAustralia, Downtown West, and more
...
ScienceLab, Roadside Construction, RuralAustralia, PN WildBerries,
PN Pandanus, PN GroundFoliage, PN FoliageCollection, BrackenFern,
Nimikko WesternTown, MSPresets, LP GenericProps, LowerSector,
KitchenAssets, Japanese Furniture Modern, Free Furniture Pack,
European Beech, EF Grounds, Dynamic Laser System, Downtown West, Bunker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 17:30:47 -07:00
jamestagg
e44aeffe8d
Add Factory Pack, Dead Hills Landscape, Automotive Materials
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:50:02 -07:00
jamestagg
81e75898f0
Add CAA Snow, Platformer Underworld, new brain maps, update catalogue
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 16:16:38 -07:00
jamestagg
02e5d94ca3
Add London environment and Brushify additions
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:59 -07:00
jamestagg
6a6f79a601
Add asset packs: Yucca, Stylized Log Cabin, Office Pack, Cookies
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 14:18:05 -07:00
jamestagg
436cd7202b
Add misc files: cinematics, screenshots, catalogue variants, extras
...
Kitchen volume screenshots, Cat.png, asset packs doc,
Cinematics, Developers, Generated folders, Extra,
and catalogue backup/knowledge files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:45:06 -07:00
jamestagg
a8e9172e60
Add Cesium for Unreal plugin and settings
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:42 -07:00
jamestagg
b91cc33360
Add new maps: brain iterations, sunset tests, Paris, pasta demos
...
~228 new map files including brain_* generation iterations,
sunset test variants, Paris, spaghetti/pasta demos, render tests,
and Brushify tropical maps
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:44:08 -07:00
jamestagg
09e97da25d
Add imported meshes: tile assets and food models
...
~150 tile meshes and carbonara/pasta food models (bitten forkful,
boiling pot, fork with pasta, pancetta, parmesan, plated carbonara,
raw eggs, raw spaghetti, sizzling pan)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:50 -07:00
jamestagg
b0e000961f
Add new marketplace asset packs
...
AdvancedGlassPack, Animalia, CityPark, Iceland Environment,
KitchenCombo, Megaplant Library, OldFurniturePack, Paris,
RestaurantScene, SubstrateMaterials, UltimateRealisticVegetables,
UltraDynamicSky, London Plane Tree
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:43:26 -07:00
jamestagg
eb3d544200
Update existing materials, maps, and mesh assets
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:41:42 -07:00
jamestagg
d66c5072dc
Update project config, engine settings, and asset catalogue
...
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:40:33 -07:00
jamestagg
28ebb24f70
massive Asset Dump increased usage
2026-03-11 10:16:23 -07:00
jamestagg
95808c6cd3
Add Brushify tropical, location levels, HDRIs, and RalphaWorld
...
- Brushify tropical maps and assets
- Location levels: Balcony, Room, NeonCyber, RoomNight
- HDRI collection (4K)
- RalphaWorld and waterfall maps
- Config updates
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 18:45:49 -08:00
jamestagg
56aa6b5335
Add AncientContent assets
...
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 01:38:50 -08:00